Quote Originally Posted by Eruantien View Post
i dont know if this still works but it did in the beginning of the game /eaction 2 "".
This will remove the ACTION in slot number 2, but not the TRAIT.

SE needs to fix this badly, especially since it's a piece of cake. Either by
- fast fix: numbering trait slots from 31 to 40 instead of 1 to 10 and continue using /eaction, or
- implementing /etrait, or
- implementing something like /flushtrait which removes all traits, or
- long term fix: remembering set actions & traits when changing classes.

But what do I say. This issue has been filed to (and ignored by) SE since the very first days of the closed beta tests, numerous times. Stuff like resizing marmots and dormouses is probably more important than the basic user interface mechanisms.