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  1. #1

    Removing Traits via text command / macro

    Hey all,

    First of all sorry if this feature does exist in the game already. I posted the question in the 'New Player Help' and didn't get any answers... or at least none that worked :P

    So, I'd like to request a text command be implemented that will allow us to remove/unequip Traits and Abilities.

    I know you can replace them with other traits/abilities currently, and I know that we can remove Actions with the command '/equipaction [slot#].' However, if I load up 4 stat conversion traits for crafting and then switch to PUG which happens to only use 3 traits (at the moment) there does not appear to be a way for me to remove the 4th stat conversion trait through text commands/macros.

    Here's a list of what I've already tried:

    /equipaction 2 (removes Actions for slots 2-30)
    /equipaction 31 (I was assuming that they might consider the traits and gathering abilities to be slot 31-50)
    /equipaction 2 trait
    /equipaction 2 Unequip
    /equipaction 2 "Unequip"

    If anyone knows if this feature is in the game already and what the command is I'll go ahead and add the answer on my original question in the New Player Help section.

    Thanks!
    (5)
    Real Men of Final Fantasy XI: Mr. Manthra - http://www.youtube.com/watch?v=3y7YrvSjxDg

  2. #2
    Player
    Green's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Skylar Green
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I also would like to know how we can actually remove traits with a macro, equipping them is easy, removing them removes the battle abilities instead.
    (0)

  3. #3
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    i dont know if this still works but it did in the beginning of the game /eaction 2 "".
    (0)

  4. #4
    Quote Originally Posted by Eruantien View Post
    i dont know if this still works but it did in the beginning of the game /eaction 2 "".
    This will remove the ACTION in slot number 2, but not the TRAIT.

    SE needs to fix this badly, especially since it's a piece of cake. Either by
    - fast fix: numbering trait slots from 31 to 40 instead of 1 to 10 and continue using /eaction, or
    - implementing /etrait, or
    - implementing something like /flushtrait which removes all traits, or
    - long term fix: remembering set actions & traits when changing classes.

    But what do I say. This issue has been filed to (and ignored by) SE since the very first days of the closed beta tests, numerous times. Stuff like resizing marmots and dormouses is probably more important than the basic user interface mechanisms.
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  5. 06-01-2011 12:00 AM