Results -9 to 0 of 93

Threaded View

  1. #11
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sylve View Post
    Except ... I can. And absolutely should, since the Paladin community does exactly the same thing to Warriors in order to call them inferior. With 90 - 180 second recast timers on those survivability cool-downs, you cannot guarantee 100% blanket coverage. Therefore, we must calculate for a 'worst case scenario' in which both Tanks have used their entire repertoire of cool-downs and are in limbo relying base survival values.
    it's not about 100% coverage, it's about having timers when they're required

    I play both classes, I would prefer to be a warrior, but if you're trying to progress in the actual endgame (coil) a warrior is sub-par

    it's possible to bring paladin and a warrior for turns 1-3, it's probably doable to double warrior turn 1 (although the first half of the fight would be hellish on healers, or if you screwed up the stacks)

    turn 4 though, I'm really doubtful that a warrior could tank two dreadnaughts - at least in their current state.

    it's not that warriors don't have their own defensive CDs, it's that they pale in comparison to rampart and sentinel

    when I know I'm taking big hits (1500s, sometimes double 1500s) from a mob, and then for my role I have to tank two of those (quad 1500s) rampart and sentinel will keep my 5700hp paladin alive, my 7400hp warrior can hope that they take the cooldown away from benediction, cause that's the amount of healing he would require to stay up

    but early game content all the way through ilvl70 stuff (titan) warrior is just fine

    edit: and what's all this about stun interrupts when people were talking about ADS

    turn 1 ADS cannot be stunned, you can silence high voltage - that's it

    turn 1 ADS uses attacks in a set rotation, so a monk can absolutely catch every single interrupt (aside from the first)

    turn 2 ADS does not use a set rotation, so an interrupt rotation is preferred (1 bard 1 paladin, 2 bards, 2 paladins) again, stunning is not possible
    (0)
    Last edited by Vmage; 09-25-2013 at 10:50 PM.