Quote Originally Posted by Sylve View Post
You are correct. My mistake.
However, the Warrior in this situation of no external healing has Inner Beast, the Paladin has no such skill. There is also Storms Path. Again, the Paladin has no skill to get him into a safe zone that doesn't come with a long cool-down.
If you bring then, the cool-downs into play, both tanks are still standing.
Which just proves what I've been saying the whole time, the Warrior is not inferior, it is different. Both tanks are capable using their personal skill sets, survive the same damage.

To break it down further,
A Paladin will take less damage in spikes, There will be periods where he will get hit hard, and periods during Cool-downs that he will take minimal damage.
A Warrior takes fairly consistent damage, but recovers HP faster than the Paladin does.
I think you're misinformed about Inner Beast and Storm's Path.

Inner Beast cannot be used unless you have 5 stacks of Wrath. You can use infuriate to instantly gain 5 stacks, but infuriate is on a 60s cooldown. To make the heals strong, you also need Berserk, which is on a 90s cooldown. Basically, Inner Beast is a cooldown.

Storm's Path healing requires a combo, so you can only heal yourself with it every 7.5 seconds. The heal, unfortunately, is less than a PLD casting Cure on themselves. The kicker is that you can cast Cure every 2.5s. And the final nail in the coffin is that Storm's Path costs 90 TP.... the combo is impossible to use continuously even in moderately timed boss fights.