These are great answers, but I was hoping for something a little more constructive.
These are great answers, but I was hoping for something a little more constructive.

What kind of answer are you after? You already know the current state of things; wars are a distant second choice for BC.
If you want to tank and you don't want to wait for a rebalance, level paladin. If you don't want to tank and you want to be the most desirable, level a healer. If you just want to be more desirable than a warrior, roll anything you like, but preferably ranged more than melee.
Your healers are wrong. Paladins take significantly less base damage than warriors and have significantly more damage-reducing cooldowns than warriors. For warriors to begin to approach paladins, they need either more mitigation or they need an increase to healing received (which is still a less desirable mechanic to reducing incoming damage).Done everything but coil and i have 0 issues tanking or getting in groups. While my damage taken is greater than a paladins most my healers agree they aren't healing that much mmore than a paladin, warriors require much more skill and timing of CD's to get the job done though. Also Yoshi is hinting at buffs for the warrior in 2.1
Last edited by Furious; 09-25-2013 at 07:48 PM.
What kind of healer? I've heard there's a bit of a strap for scholars ATM at least on my server.What kind of answer are you after? You already know the current state of things; wars are a distant second choice for BC.
If you want to tank and you don't want to wait for a rebalance, level paladin. If you don't want to tank and you want to be the most desirable, level a healer. If you just want to be more desirable than a warrior, roll anything you like, but preferably more than melee.
Also I do love tanking, always played at least melee as a main role, how would I eve go about levelling after i've already finished my quests?
Last edited by Azostar; 09-25-2013 at 07:50 PM.

Either or; both have tools that make them desirable to niches. WHM has undoubtably better burst aoe healing, SCH has better longevity. In terms of tank healing, sch has better synergy with PLD (shields that don't rely on max hp, less reliance on regen which works better when you are less often topped off, etc). Both healers are in high demand by most groups, I don't think many groups aim for two of either type of healer rather than one of each.

So they are wrong about the amount of spells they use? I question your intelligence due to your comment. Also pre coil warriors self heals all but bridge the gap in mitigation. Of course you probably ignored the part of my last post saying everything but coil, but it's normal for people to read half a post and instantly reply even though you are going to be incorrect due to being ignorant about the full point of the post.Your healers are wrong. Paladins take significantly less base damage than warriors and have significantly more damage-reducing cooldowns than warriors. For warriors to begin to approach paladins, they need either more mitigation or they need an increase to healing received (which is still a less desirable mechanic to reducing incoming damage).
see that's the thing
pre coil they're fine, the only fight with a notable difference pre-coil would be titan hard, his mountain busters require a little more work from healers when using a warrior instead of a paladin
but you've still got an inner beast ready for every single one, so the gap isn't that wide
the problem is when you realize the game doesn't end at titan hard.
people predicted this when looking at paladin and warrior skill sets - warriors are good, possibly better for easy content
paladins are better for progression
to any player with aspirations of raiding, that means you play paladin
to any player that doesn't want to see coil before they start nerfing the early parts in patch 2.2, that means play warrior
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