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  1. #1
    Player
    oda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Oda Stillwind
    World
    Balmung
    Main Class
    Samurai Lv 70
    Folks need to remember that CoB is not a very good measurement of class performance as there is an entire raid-tier missing from the game. CoB is not balanced for characters wearing ilvl 70 gear. Maybe once people start getting full sets of AF2 we can make a better assessment.
    (0)

  2. #2
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by oda View Post
    Folks need to remember that CoB is not a very good measurement of class performance as there is an entire raid-tier missing from the game. CoB is not balanced for characters wearing ilvl 70 gear. Maybe once people start getting full sets of AF2 we can make a better assessment.
    So, let me get this straight.

    PLD can main tank pretty much everything in ilvl 70 gear without much trouble (with the exception of Turn 5, but even then).
    All the DPS can hit the DPS threshold requirements to kill bosses in ilvl 70 gear.
    The healers can do enough healing to easily handle incidental raid damage and keep up the MT (when it's a PLD).

    But, we should wait till ilvl 80 gear comes because then it will that might make WAR more viable?
    (0)

  3. #3
    Player
    Hed's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Hed Luminos
    World
    Masamune
    Main Class
    Gladiator Lv 50
    I love my PLD. I tried tanking as a mrd/war yesterday and felt so squishy. I know they have the same defense but it's tough on a healer after you've blown your regen/defense abilities. I can definitely understand why people are picking pld over war. At this point with such huge hits coming from the bosses it's really hairy in Heal intensive fights.

    I wouldn't give up on war because it does have it's merits. I will continue to work on mine and get better with it. They are two completely different worlds when it comes to tanking however.
    (0)
    Last edited by Hed; 09-26-2013 at 02:08 AM.

  4. #4
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Imo, fixing war is easy...

    Take paladins stun, give it to warriors, give paladins warrior's stun.

    Paladins have more mitigation etc etc so Warriors should have the short stun. And it make's more sense for a barbarian to have a low CD stun than a Holy Paladin. Secondly, make more of warrior and paladins skills cross class so both have more options.

    Also, with Puglist leveled to 8 you get Second Wind and Feather*w/e it's called and paladin to 22 you get provoke, and some 10% mitigation buffs (Convalence) etc. Weave those cd's in with Inner Beast and Infuriate and you can do something paladins cannot. We can instant heal on big hits. We can prepare for and mitigate dmg from the big hits. Warriors not using Inner Beast right is why they have such a bad rep. Unchained is crap and should only be used if your the OT on a 1 Tank fight. If you have Hate issues and need unchained to hold agro then your undergeared.

    E.g. a warrior with FeatherDance and the pld (10%) reduced dmg thing popped can innerbeast back over 1-2k HP basically negating some large hits. And with infuriate you can get off two inner beasts, and you can get off an inner beast in your main rotation every 6th attack. Stack some skill speed and you get them off even faster.
    (0)

  5. #5
    Player
    Hed's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Hed Luminos
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryios View Post
    Imo, fixing war is easy...

    Take paladins stun, give it to warriors, give paladins warrior's stun.

    Paladins have more mitigation etc etc so Warriors should have the short stun. And it make's more sense for a barbarian to have a low CD stun than a Holy Paladin. Secondly, make more of warrior and paladins skills cross class so both have more options.
    The stun doesn't really help much in later dungeons that I've noticed. All the bosses moves go off either too fast or are not affected by stun. Granted my experience with this is limited to Stone Vigil. I do think they should remove the long cooldown for the WAR's stun though. It still isn't going to help them much.
    (0)

  6. #6
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Hed View Post
    The stun doesn't really help much in later dungeons that I've noticed.
    Everything pre AK is easy mode and a non issue for either tanking class.

    The stun is crucial on Chimera and basically a Must Have on Ifrit HM (it can be done without... but why deal with eruptions if a pld can stun every one of them). The stun becomes a huge factor later on Trash in AK, Primals, and BC.

    Imo war and pld should be balanced in such a way that both are needed for 2 tank encounters (raids etc) so that they exactly compliment each other. And they are not far off from that, but I think they got the stun backwards, it should be pld's with the long cd stun and the war with the short cooldown stun. Or both should have a short cooldown stun. Or they should increase pld stun to match war and make them learn to alternate them.
    (0)

  7. #7
    Player
    Hed's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Hed Luminos
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryios View Post
    Everything pre AK is easy mode and a non issue for either tanking class.
    Like I said, my experience so far later in the game was limited to Stone Vigil where none of the boss moves can be stunned. I did notice on MRD in Haukke that the stun is not efficient at all. Having to either wait between maiden pulls or just pull and run was a bit annoying and did feel like it left the two imbalanced in that respect. The stun may not be crucial for dungeons pre AK but it is nice to utilize in earlier dungeons regardless.
    (0)

  8. #8
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    My advice for the OP is to play a few classes and choose the one that you enjoy playing most. Games are meant to be fun. Have fun. If you're not playing a class that you enjoy to play, what's the point of even progressing any further?
    (0)

  9. #9
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I remember these threads during 1.0 where everyone was ragging on PLD. Now it's the opposite. lol

    Have both tanks leveled, they can share some of the gear anyway.
    (0)

  10. #10
    Player
    defraz's Avatar
    Join Date
    Jul 2012
    Location
    Mean Streets of Ul'dah
    Posts
    34
    Character
    Takini Ironclad
    World
    Siren
    Main Class
    Marauder Lv 70

    Just play well...

    Has anyone ever considered that the "problems" with either tank being better depends largely on group makeup and player skill? It seems most people play much better when they pick a class they are comfortable with, despite it being "preferred" over others. I've run dungeons with both WAR and PLD, where both were far better geared than myself, and for some odd reason they would die while MTing (or OT, but rarely) and I'd have to pick up the slack. Despite them having all this gear and all the fancy cooldowns and abilities, they just didn't have the play style down.

    Sure I've seen myself get crushed by bosses, leveling as a MRD/WAR, but I've learned how to compensate and when to blow cooldowns. I've run dungeons where Healers would just run around in circles because half the time I took damage, I'd just heal myself back up. I'd even tell healers to Heal themselves first after a big AoE because i can at least dump 2.5-3.5k hp back on myself within 4-6 seconds (This typically requires you to notice a big hit is coming, pop the required cooldowns before it happens and just double spam Inner Beast after the hit) of being hit. It's always great to turn a few heads when people have a predisposed line of thinking that as a WAR you're going to just get pummeled into the ground and die on every boss fight, and you end up keeping yourself alive for most of the fight. Learn the class well, then show those you run with whether or not you're worth the weight of your Ax!
    (0)
    I'm just some guy...

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