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  1. #1
    Player
    Tareel's Avatar
    Join Date
    May 2013
    Posts
    33
    Character
    Istade Solari
    World
    Adamantoise
    Main Class
    Conjurer Lv 45
    I'll pass on exchanging tokens for items to be crafted into normal gear. Relics sure, but normal loot, no thanks.

    That being said, they should just have crafters be able to make nearly identical gear to dungeons with slightly lower stats but having materia slots. Oh, and be able to be dyed.
    (0)

  2. #2
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Because.... I want to be able to play with limited interaction with crafters.... It's enough that we have to get materia melded for Relic, but it's Relic so that is acceptable.

    I think the real issue here is making Fishing more useful for cooking, making food more marketable, bring out housing to make furniture marketable, make crafted gear that is comparable to Darklight (as an alternative option), make crafted weapons comparable to relic non +1...

    I am all for changes that make crafters relevant as long as it's a choice. The second this game Forces people to be all over a crafter is the second all of a sudden Everyone is level 50 in all crafts. Making the game dependent 100% on crafters will only dilute the crafting market. Then people who only want to craft will have no business because everyone is a crafter.
    (1)

  3. #3
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    If SE just adds vanity system we can let crafters make a ton of vanity gear instead. The best part with vanity gear is that you don't HAVE to have them to play, which makes it less likely people will set the prices as millions. But it still leaves plenty of room for people to pay a couple of K for a nice look.
    (0)

  4. #4
    Player
    Lotarion's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Every argument against the OP is like this: "I don't want interaction, I want to get every gear myself!". Go play single player games. Final Fantasy series for example - great single players games where you can get everything without talking to anyone! I want to play MMO. You know the game where I can chat and trade with others. Where I can't do everything myself so I can trade what I can for things I can't. What happend to mmo community? How did we end up here?
    (4)

  5. #5
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    To elaborate my point, during 1.0 when NMs were first added, they dropped components which were required to make weapons like the Champion Lance. Guess who were the ones that went out and killed the NM for the drop? I can assure you it wasn’t someone wielding a blacksmith hammer or a hatchet.
    (2)

  6. #6
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    I like the OP's idea. Just wanted to chime in that you have the support of another player.

    In all honesty, I keep holding out hope that some of these things will be adjusted as they see how it's actually working (or not working as the case may be). I think it is a little silly that I can either spend tomestones to gear my DoW or I can spend even more of them to get crafting mats for high level items that won't even net me xp on crafting since you have to be 50 to craft this gear.

    That was a bit of a run-on sentence, hope it made sense ><
    (3)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  7. #7
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Kewhi seems to be under the impression that the amount of money a crafter makes selling materia in the auction house is proportional to a crafters meaningful existence. I think what most people think of when they think of a crafting class, is a class in which should you choose to undertake it, you are a necessary source for those who need their gears and weapons created and/or repaired, that although you could go to an NPC, you would receive a "Higher" level of service by going to a person who took the time to level a crafting class relevant to your specific gear set.

    As it stands now, crafters are not only not necessary, they aren't even ideal since it is actually easier to get your gears and weapons via a battle class rather than deal with a crafter unless you are already rich. Crafting in this game is more of a hobby rather than a necessary social enhancement to the system.
    (0)
    Last edited by Yoko_Kurama; 09-26-2013 at 05:51 AM.

  8. #8
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Yoko_Kurama View Post
    As it stands now, crafters are not only not necessary, they aren't even ideal since it is actually easier to get your gears and weapons via a battle class rather than deal with a crafter unless you are already rich. Crafting in this game is more of a hobby rather than a necessary social enhancement to the system.
    That's unfortunately how I feel as well. Its also a way to make gil which right now is its primary function. That and melding materia. In fact if it wasn't for materia melding (a, now, watered down system anyway) crafting would be completely useless. Its a really confusing direction to take the game and I must say the role of DoH/L in 2.0 surprised me. I wasn't anticipating Yoshi gutting them to the level he has. Really sad.
    (2)

  9. #9
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Bring back Parley system!

    - No one, Ever.

    Sounds like there is much more planned for the housing system where the crafters will be more heavily involved. I think I recall something about FATE's or Dungeons where crafters/gatheres will be required to do their thing while being protected. might be mistaken on that last part though, but there is that possibility.
    (1)
    Last edited by ZakarnRosewood; 09-26-2013 at 06:09 AM.

  10. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    As someone who loves crafting, the idea is great. BUT, realistically, it's not possible to do this. Not for reasons that involve needing to code it, but for reasons that involve the consumer. It's easy to come up with "good" ideas on paper, but it's a completely different matter to execute and QA them. An idea, alone, isn't even worthy of being considered 10% of the total work.

    For starters, we all know that RMT have a strong presence in this game. Making a method they use for their business cater to endgame significantly is one of the worst things you can do. We don't need a repeat of the FFXI economy, where nearly every facet was manipulated by RMT. We also don't need them to be eating up DF queues 24/7, which is probably a minority now (but would be a significant presence if such things were to happen), or bot camping the strongholds. Source of money from sellable goods? Particularly endgame ones? You better believe RMT will be all over that. Position hacking is obviously easy to do, so no matter the difficulty of something, it can be bypassed. Apart from the fact it's in this game, it's something that was easily (commonly) done in FFXI and other MMOs.

    Then there's also the dev philosophy on the direction of the game. I'm pretty sure that Yoshi-P said he didn't want crafting to be too heavily relied on with endgame. Whether or not this being the reason, it "forces" players to take up crafts to be competitive. Relying on crafters for materia is simple enough, but relying on them for endgame gear to be made is a totally different matter. One is essentially consumable, the other is not.

    Again, good idea on paper, but reality is not quite so easy to work with. You pretty much have to look at things from the worst realistic possibility to understand why things may and may not work.
    (0)

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