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  1. #41
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sylve View Post
    So i level my Battle class to 50, battle my way through a hundred farm runs so i can buy a moldy hat that i then have to pay ridiculous sums of Gil to randoms on the Market Boards in order to get the materials needed to have someone else charge me more gil for the service of crafting my item.
    Reading comprehension fail much? Or were you just intentionally leaving out the part where you actually GET said moldy hat during your farm runs for you to SELL to crafters?

    Instead of doing the dungeons, and buying my gear with the resulting currency.

    Yeah, that makes total sense.
    If you can stop for a second and get out of the “ME ME ME ME ME” thinking mode, it will.

    What you want is to swing the pendulum in the complete opposite direction.
    Nope, what I want is a rebalance of the system. YOU are the one who claimed the current system is perfectly fine, and should have even more tome-dungeon and gear. Unlike you, I actually want both aspect of the game to be meaningful and viable, considering I actually do play both.

    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear.* I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD
    Eorzea to Sylve, Eorzea to Sylve, there are already ilvl70 crafted gears, just that they can only be bought with tomes(oh the irony), most of the time taking 2X more tomes as their DL equivalent, or up to 7~8x more in the case of accessories.

    Seriously, welcome to a month ago.

    Quote Originally Posted by rabbitzero View Post
    Bad enough with how it is with relics, people wanting huge amounts for clicking a freaking button. I'd rather wait and level the class myself.
    Find some friends? It IS only clicking a button,

    For the other side, how about a thing that you can only get if queue up as a dps in the duty finder, solo, no friends or anything with you, with people who are far undergeared for the instance and have never done it before and don't speak the same languages? Without doing it, you couldn't level up your crafter.
    for an actual accurate analogy, how about where you level up your battle class, and suddenly discover the rest of the game is nothing but crafting, leaving your battle class utterly pointless? Because that’s where DoH/L is at right now.

    *
    (4)
    Last edited by Aenarion; 09-26-2013 at 02:15 AM.

  2. #42
    Player
    Lotarion's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Every argument against the OP is like this: "I don't want interaction, I want to get every gear myself!". Go play single player games. Final Fantasy series for example - great single players games where you can get everything without talking to anyone! I want to play MMO. You know the game where I can chat and trade with others. Where I can't do everything myself so I can trade what I can for things I can't. What happend to mmo community? How did we end up here?
    (4)

  3. #43
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    To elaborate my point, during 1.0 when NMs were first added, they dropped components which were required to make weapons like the Champion Lance. Guess who were the ones that went out and killed the NM for the drop? I can assure you it wasn’t someone wielding a blacksmith hammer or a hatchet.
    (2)

  4. #44
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    I like the OP's idea. Just wanted to chime in that you have the support of another player.

    In all honesty, I keep holding out hope that some of these things will be adjusted as they see how it's actually working (or not working as the case may be). I think it is a little silly that I can either spend tomestones to gear my DoW or I can spend even more of them to get crafting mats for high level items that won't even net me xp on crafting since you have to be 50 to craft this gear.

    That was a bit of a run-on sentence, hope it made sense ><
    (3)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  5. #45
    Player
    Kewhi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    72
    Character
    Kewhi Kaito
    World
    Sargatanas
    Main Class
    Marauder Lv 38
    Quote Originally Posted by Aenarion View Post
    as opposed to you, who would rather that DoH/L stay as irrelevant as they are now?



    Apparently you don't just want DoH/L to be irrelevant, you want to tie them up, burn them, and stomp them into the ground.

    You accuse others of wanting to profit from you and hurt your enjoyment of the game, yet you have no qualms about wanting to completely destroy theirs, the hypocrisy is strong with this one.
    My DoH/DoL is doing quite well selling HQ items and materials. Perhaps yours is just broken... may I suggest submitting a ticket?

    /endsarcasm

  6. #46
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kewhi View Post
    My DoH/DoL is doing quite well selling HQ items and materials. Perhaps yours is just broken... may I suggest submitting a ticket?

    /endsarcasm
    What does making money have to do with having meaningful end game for crafters ?
    (3)

  7. #47
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Kewhi seems to be under the impression that the amount of money a crafter makes selling materia in the auction house is proportional to a crafters meaningful existence. I think what most people think of when they think of a crafting class, is a class in which should you choose to undertake it, you are a necessary source for those who need their gears and weapons created and/or repaired, that although you could go to an NPC, you would receive a "Higher" level of service by going to a person who took the time to level a crafting class relevant to your specific gear set.

    As it stands now, crafters are not only not necessary, they aren't even ideal since it is actually easier to get your gears and weapons via a battle class rather than deal with a crafter unless you are already rich. Crafting in this game is more of a hobby rather than a necessary social enhancement to the system.
    (0)
    Last edited by Yoko_Kurama; 09-26-2013 at 05:51 AM.

  8. #48
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Yoko_Kurama View Post
    As it stands now, crafters are not only not necessary, they aren't even ideal since it is actually easier to get your gears and weapons via a battle class rather than deal with a crafter unless you are already rich. Crafting in this game is more of a hobby rather than a necessary social enhancement to the system.
    That's unfortunately how I feel as well. Its also a way to make gil which right now is its primary function. That and melding materia. In fact if it wasn't for materia melding (a, now, watered down system anyway) crafting would be completely useless. Its a really confusing direction to take the game and I must say the role of DoH/L in 2.0 surprised me. I wasn't anticipating Yoshi gutting them to the level he has. Really sad.
    (2)

  9. #49
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Bring back Parley system!

    - No one, Ever.

    Sounds like there is much more planned for the housing system where the crafters will be more heavily involved. I think I recall something about FATE's or Dungeons where crafters/gatheres will be required to do their thing while being protected. might be mistaken on that last part though, but there is that possibility.
    (1)
    Last edited by ZakarnRosewood; 09-26-2013 at 06:09 AM.

  10. #50
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    As someone who loves crafting, the idea is great. BUT, realistically, it's not possible to do this. Not for reasons that involve needing to code it, but for reasons that involve the consumer. It's easy to come up with "good" ideas on paper, but it's a completely different matter to execute and QA them. An idea, alone, isn't even worthy of being considered 10% of the total work.

    For starters, we all know that RMT have a strong presence in this game. Making a method they use for their business cater to endgame significantly is one of the worst things you can do. We don't need a repeat of the FFXI economy, where nearly every facet was manipulated by RMT. We also don't need them to be eating up DF queues 24/7, which is probably a minority now (but would be a significant presence if such things were to happen), or bot camping the strongholds. Source of money from sellable goods? Particularly endgame ones? You better believe RMT will be all over that. Position hacking is obviously easy to do, so no matter the difficulty of something, it can be bypassed. Apart from the fact it's in this game, it's something that was easily (commonly) done in FFXI and other MMOs.

    Then there's also the dev philosophy on the direction of the game. I'm pretty sure that Yoshi-P said he didn't want crafting to be too heavily relied on with endgame. Whether or not this being the reason, it "forces" players to take up crafts to be competitive. Relying on crafters for materia is simple enough, but relying on them for endgame gear to be made is a totally different matter. One is essentially consumable, the other is not.

    Again, good idea on paper, but reality is not quite so easy to work with. You pretty much have to look at things from the worst realistic possibility to understand why things may and may not work.
    (0)

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