Because.... I want to be able to play with limited interaction with crafters.... It's enough that we have to get materia melded for Relic, but it's Relic so that is acceptable.

I think the real issue here is making Fishing more useful for cooking, making food more marketable, bring out housing to make furniture marketable, make crafted gear that is comparable to Darklight (as an alternative option), make crafted weapons comparable to relic non +1...

I am all for changes that make crafters relevant as long as it's a choice. The second this game Forces people to be all over a crafter is the second all of a sudden Everyone is level 50 in all crafts. Making the game dependent 100% on crafters will only dilute the crafting market. Then people who only want to craft will have no business because everyone is a crafter.