Quote Originally Posted by Shadex View Post
Pure Gold
I bow to your epic insight, only those of the older mmorpg generation would really grasp the value or being in a game with systems in place that require you to interact with others to succeed and enjoy themselves. *claps for your logic*

Also to the Original Poster, it's about time someone made a post like this jeez, good job and hope a random developer may come to this thread and reap from it some core values that need to be instilled into todays mmo communities because your post isn't just about crafting specifically, if the things you mentioned took effect the entire community as a whole would benefit by being thrown into more situations which force us to not just party with each other for 20 minutes in a dungeon and never see each other again, but also to find people you meet and interact with them socially for other purposes like crafting and such....maybe I just enjoyed the anime Sword Art Online so much that the mmorpgs today just feel fail haha. Or maybe i just remember the days of an mmo where you didn't even get a map to know where your objective was and had to actually explore games with friends to succeed and by the time you got to end game you literally remembered every piece of gear you've had, and every monsters name you fought...those were real mmo rpgs..