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  1. #21
    Player
    Avatar von Sylve
    Registriert seit
    Aug 2013
    Beiträge
    1.679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Weiser Lv 90
    Zitat Zitat von Aenarion Beitrag anzeigen
    as opposed to you, who would rather that DoH/L stay as irrelevant as they are now?



    Apparently you don't just want DoH/L to be irrelevant, you want to tie them up, burn them, and stomp them into the ground.

    You accuse others of wanting to profit from you and hurt your enjoyment of the game, yet you have no qualms about wanting to completely destroy theirs, the hypocrisy is strong with this one.
    So i level my Battle class to 50, battle my way through a hundred farm runs so i can buy a moldy hat that i then have to pay ridiculous sums of Gil to randoms on the Market Boards in order to get the materials needed to have someone else charge me more gil for the service of crafting my item.

    Instead of doing the dungeons, and buying my gear with the resulting currency.

    Yeah, that makes total sense.

    Give crafters some recipes for gear that is on par with Darklight/Relics, while keeping the current Tome system intact and then if someone works out a way to get the required materials more quickly for the crafters versions, the Tome dungeons suddenly go dead because the more efficient path is to buy the mats and have it made ....

    What you want is to swing the pendulum in the complete opposite direction.

    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear. I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD/SV for Tomes. An Alternative to the current system, NOT a replacement is the balance we need.
    (3)

  2. #22
    Player
    Avatar von Lotarion
    Registriert seit
    Sep 2013
    Beiträge
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldschmied Lv 50
    What you don't understand is that you could sell more dungeon materials then you need and make profit. Then you could use that money to buy (or craft) the gear. Easy. More dungeon runs = more money from crafters. Crafters should be required to gear up DoW/DoM and DoW/DoM should be required to get mats for crafters. If anyone is self sufficient then there is no real economy.
    (1)

  3. #23
    Player
    Avatar von Quesse
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    1.176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Minenarbeiter Lv 70
    Zitat Zitat von Shiyo Beitrag anzeigen
    The tomes we currently get from running dungeons would give "Rusted/molded/tattered" gear and you'd need to gather items from mining/botany or buy them off the AH, as well as acquire drops from beastmen strongholds, which are instead full of elite/dungeon enemies that take 2-4 players to kill(or a very skilled/geared soloist) and they never leash and chase you for a very very very long time, almost forever, while also patrolling around the zones and buffing each other without being engaged. You'd then take the beastmen drops, the tattered/rusted/molded gear and some gathered materials to a crafter who would finish your product for you(could add a window like melding that let someone take all your mats and synth them for you so people wouldn't steal your stuff) and could be HQed, as well as melded with materia. They should also edit the materia system and add more unique materia as well as fixing the stat caps but not completely removing them, allowing us more customization with how we gear. Make all the drops sellable as well, for a more thriving economy.

    Could also add token gear for crafters and gatherers so they could have ilvl 70/90 gear too and you could potentially play the game as ONLY a crafter/gatherer. Add some super high level materials in beastmen strongholds that require ilvl 90 gear to gather and are used for ilvl 90 stuff too.


    What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.
    Don't get me started on this.

    Disciples of the Hand/Land having their own unique classes was, to me, one of the great promises of 1.0. When I read this was happening I was super excited. I pictured equal content and gear for DoL/H and exciting gameplay complete with missions/quests and special objectives. I feel that this was originally Tanaka's view as well. But Yoshi stepped in and sidelined DoH/L. He brought the focus completely on DoW/M classes and I think if he had his way they would not be unique classes at all. I understand his reasoning. It takes effort/resources to build them out into what they should be.

    However, this is a huge wasted opportunity. The uniqueness of having a Miner or Carpenter with their own mine or workshop or their own 'missions' - or forming parties of DoH/L is something that would make FFXIV way more attractive to a large audience.

    Instead Yoshi has taken opportunities to squish any potential there might have been for dynamic DoH/L gameplay. When I first found out that materials for the highest level items were only acquirable by tomestones (which are only acquirable from DoW/M dungeons) I practically deskpalmed. The FATE/quest system for DoW/M has made gear almost worthless from a crafting perspective. The market is completely screwed up with many low level materials costing twice as much as higher level ones: velveteen > linen!!!??? Even the materia system with stat caps vs some of the higher leveled gear is extremely disappointing. It used to be that materia was greater than all - but with an extremely high price. Now the materia system is so watered down that of course they had to water down the stats... this doesn't really benefit anyone - its a lose/lose. Also, getting a 'AF' tool as a reward for finishing the DoH/L quests was extremely disappointing. You can literally level a craft using leves from 1-50 and get your 'AF' outfit/tool in one day. This is not fulfilling.

    Your suggestions are fantastic but go in the opposite direction from where Yoshi is running. Even his comments about crafting being vital for housing is warning sign to me. Who cares about vanity housing! Make crafting/gathering meaningful for where it counts! Equipment! Weapons! I'm with you, on this. Let's hope DoH/L comes into focus eventually. There's a huge win waiting to happen for this game.
    (7)

  4. #24
    Player
    Avatar von Raxion
    Registriert seit
    Aug 2013
    Beiträge
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marodeur Lv 50
    Sounds like too much of a run-around to me.

    But, of course, since I don't agree that it should take a small army plus 200 hours of gameplay to get geared, I'm a casual scumbag right?
    (0)

  5. #25
    Player
    Avatar von Jinko
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    5.656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von Sylve Beitrag anzeigen
    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear. I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD/SV for Tomes. An Alternative to the current system, NOT a replacement is the balance we need.
    You do realise that we can already make ilvl 70 gear, except it takes 4-5 times the tomes to make than a standard DL set. (certainly not fair at all)

    Besides if you want to forgo crafting, then thats fine, but if you want the best armour you should have to pay for it to be crafted IMO, you as a battle class could farm the items in the dungeons and make money that way, so you could then later afford said gear.

    But meh as long as you are ok, that's all that matters right.

    As I said previously I don't want to see all dungeon gear removed that would be stupid, but right now there is far too much emphasis on dungeon and quests gear and crafting and gathering are nothing more than a hobby.
    (3)
    Geändert von Jinko (26.09.13 um 00:31 Uhr)

  6. #26
    Player
    Avatar von Aicasia
    Registriert seit
    Aug 2013
    Beiträge
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Faustkämpfer Lv 50
    Zitat Zitat von Jinko Beitrag anzeigen
    Besides if you want to forgo crafting, then thats fine, but if you want the best armour you should have to pay for it to be crafted IMO, you as a battle class could farm the items in the dungeons and make money that way, so you could then later afford said gear.
    All they need to do is make the crafted gear cost less material-wise. There is no reason the "best" gear should be from crafting, and if it is it should be untradeable, much like Primal Mooncloth or the other tailoring mastery sets in TBC. The i70 crafted gear is already better than darklight, it just costs way too much to make and needs to be brought down to the same amount of time and effort it would take to get darklight. I can sympathize, but that idea is horrible unless its automatically bound to you and can't be sold, it would just make crafters have too much hold otherwise.
    (0)

  7. #27
    Player
    Avatar von Lotarion
    Registriert seit
    Sep 2013
    Beiträge
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldschmied Lv 50
    Hold over what? I can't get my materials from thin air. Why everyone is saying that crafters would rule the world when the core materials would be aquired ONLY from DoW/DoM. Crafters would have only as much power as non-crafters would give them.
    (2)

  8. #28
    Player
    Avatar von Shadex
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Because in this day and age the average Massively 'Multiplayer' Online gamer does not want to have to do anything that requires interaction or dependency on another individual. As soon as system are incorporated that create a symbiotic relationship between one play style and another, one of them will make a bee line for the forums and embark on a non-stop tirade until the system is removed.

    cont..
    (5)

  9. #29
    Player
    Avatar von Shadex
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    ...Adventurers will complain they do not want to 'have' to craft so crafting gets Nerfed. Regardless of the fact that no one asks them to craft, simply to take part on the economy and buy stuff. But in a system where crafted gear is good adventurers insist this means 'they' have to craft because, as mentioned above, everyone wants to be self-sufficient and not have to interact with others for gear. This causes developers to put amazing drops into instances completely negating the value of pretty much anything crafters make. Now the crafters complain because all their work is for naught and think longingly of MMOs like SWG pre-NGE where crafted items mattered. It is an unfortunate state of 'catering to the largest common denominator' and today that is the insta-fix, pew pew power grinder that would rather claw their eyes out then have to go 'shopping' for new gear.
    (6)

  10. #30
    Player
    Avatar von Lotarion
    Registriert seit
    Sep 2013
    Beiträge
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldschmied Lv 50
    Yeah let's play an MMO but don't you dare make a system where I need others for anything! This is the best economy ever cause provider (ME) will always sell for price that buyer (ME again!) will accept! This is perfect! /sarcasm off
    (0)

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