Quote Originally Posted by Shiyo View Post
The tomes we currently get from running dungeons would give "Rusted/molded/tattered" gear and you'd need to gather items from mining/botany or buy them off the AH, as well as acquire drops from beastmen strongholds, which are instead full of elite/dungeon enemies that take 2-4 players to kill(or a very skilled/geared soloist) and they never leash and chase you for a very very very long time, almost forever, while also patrolling around the zones and buffing each other without being engaged. You'd then take the beastmen drops, the tattered/rusted/molded gear and some gathered materials to a crafter who would finish your product for you(could add a window like melding that let someone take all your mats and synth them for you so people wouldn't steal your stuff) and could be HQed, as well as melded with materia. They should also edit the materia system and add more unique materia as well as fixing the stat caps but not completely removing them, allowing us more customization with how we gear. Make all the drops sellable as well, for a more thriving economy.

Could also add token gear for crafters and gatherers so they could have ilvl 70/90 gear too and you could potentially play the game as ONLY a crafter/gatherer. Add some super high level materials in beastmen strongholds that require ilvl 90 gear to gather and are used for ilvl 90 stuff too.


What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.
Don't get me started on this.

Disciples of the Hand/Land having their own unique classes was, to me, one of the great promises of 1.0. When I read this was happening I was super excited. I pictured equal content and gear for DoL/H and exciting gameplay complete with missions/quests and special objectives. I feel that this was originally Tanaka's view as well. But Yoshi stepped in and sidelined DoH/L. He brought the focus completely on DoW/M classes and I think if he had his way they would not be unique classes at all. I understand his reasoning. It takes effort/resources to build them out into what they should be.

However, this is a huge wasted opportunity. The uniqueness of having a Miner or Carpenter with their own mine or workshop or their own 'missions' - or forming parties of DoH/L is something that would make FFXIV way more attractive to a large audience.

Instead Yoshi has taken opportunities to squish any potential there might have been for dynamic DoH/L gameplay. When I first found out that materials for the highest level items were only acquirable by tomestones (which are only acquirable from DoW/M dungeons) I practically deskpalmed. The FATE/quest system for DoW/M has made gear almost worthless from a crafting perspective. The market is completely screwed up with many low level materials costing twice as much as higher level ones: velveteen > linen!!!??? Even the materia system with stat caps vs some of the higher leveled gear is extremely disappointing. It used to be that materia was greater than all - but with an extremely high price. Now the materia system is so watered down that of course they had to water down the stats... this doesn't really benefit anyone - its a lose/lose. Also, getting a 'AF' tool as a reward for finishing the DoH/L quests was extremely disappointing. You can literally level a craft using leves from 1-50 and get your 'AF' outfit/tool in one day. This is not fulfilling.

Your suggestions are fantastic but go in the opposite direction from where Yoshi is running. Even his comments about crafting being vital for housing is warning sign to me. Who cares about vanity housing! Make crafting/gathering meaningful for where it counts! Equipment! Weapons! I'm with you, on this. Let's hope DoH/L comes into focus eventually. There's a huge win waiting to happen for this game.