DoW/DoM could still make a lot of gill by selling dungeon mats to crafters. Then crafters would make items and sell them back. This should be a full circle. Now DoW/DoM can play on their own and crafters can... well they can't do much.
DoW/DoM could still make a lot of gill by selling dungeon mats to crafters. Then crafters would make items and sell them back. This should be a full circle. Now DoW/DoM can play on their own and crafters can... well they can't do much.
I like where this thread is going. Some of these suggestions strike a good middleground between making crafters too powerful and the current state of total irrelevance.
The very best gear (like upcoming relics) should require mining and botanist and multiple DoH classes and take a long time to get. Each raw material is untradeable and can only be gathered or received from areas filled with mobs way beoynd level cap. Then you eventually craft the gear on your own.
Stull like that should obviously be optional, but some very tough side content would get easier and the effect on PvP would be high.
E: And no, absolutely no grinding for currency.
E2: As time goes by, better gear starts appearing for less effort, so these long quests become pointless to do, they can be made available through other means (or unobtainable, making it a rarity), while the new tough gear take the mantle of ultimate gear.
Last edited by Sove92; 09-25-2013 at 09:53 PM.
I have all gathering at 50 and most crafting at 40+ and I don't like this one bit.The very best gear (like upcoming relics) should require mining and botanist and multiple DoH classes and take a long time to get. Each raw material is untradeable and can only be gathered or received from areas filled with mobs way beoynd level cap. Then you eventually craft the gear on your own.
Stull like that should obviously be optional, but some very tough side content would get easier and the effect on PvP would be high.
E: And no, absolutely no grinding for currency.
Nobody should be forced to level a craft or gathering class if they don't want to, I agree that it would be cool to have both gatherers and crafters partake in making a relic but it should be as simple as providing a certain rare ore or crafting a certain hard to make item.
Definitely shouldn't be an item which is only bound to that character.
One of the biggest things that pulled me into XIV 1.0 was that crafting+gathering was relevant, and if you wanted to spend the time and money, you could max your job beyond anyone else to make a truly unique XXX Job
Crafting is like a puppet class now, here we are 1 month from launch and prices are so low that it often costs more to teleport than by a stack of 99 of that item on the AH, even for things that should net way more than that for their level.
Everyone has the same gear. Nothing is unique. For a second I thought the 70 crafted gear would be useful, But by the time you pull off the quad meld to make it better than DL, you'll probably have the myth for 90 gear anyhow.
Everyone gets their 3 dollars of lunch money per week to spend on the predetermined lunch plan. Face it, we're now playing the middle school version of FFXIV.
No /tells because you might be mean to someone
No group battles because someone might not have a friend
no crafting because if you don't bring enough for the class then don't bring any.
I like this idea. Something needs to be done and this is one of the better suggestions. I know I didn't make a point or anything just wanted to show support for a decent idea. +1
as opposed to you, who would rather that DoH/L stay as irrelevant as they are now?
Apparently you don't just want DoH/L to be irrelevant, you want to tie them up, burn them, and stomp them into the ground.What we have now is fine. More dungeons that drop Tomes would be nice, and I am fairly certain the 2 new Hard Mode dungeons and the brand new dungeon will all drop Tomes.
You accuse others of wanting to profit from you and hurt your enjoyment of the game, yet you have no qualms about wanting to completely destroy theirs, the hypocrisy is strong with this one.
I'm glad some people are keeping the discussion civil, thanks for your feedback ;D
I read all posts and haven't seen it mentioned anywhere. There are recipes, that seem to require exactly those torn/molding/brittle items to make a vintage version of that item. From what I saw, it has more slots but not sure about the stats. So the basic system is already there, they'd only have to build upon it. Crafting/Gathering got degraded too much imho, so that would be a good alternative to farming tomes. Which is pretty boring, I'd rather craft and gather.
@Felis: yeah, remember going to Ifrit hard as a gatherer and stunning him? :P
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