Quote Originally Posted by Sove92 View Post
The very best gear (like upcoming relics) should require mining and botanist and multiple DoH classes and take a long time to get. Each raw material is untradeable and can only be gathered or received from areas filled with mobs way beoynd level cap. Then you eventually craft the gear on your own.

Stull like that should obviously be optional, but some very tough side content would get easier and the effect on PvP would be high.


E: And no, absolutely no grinding for currency.
I have all gathering at 50 and most crafting at 40+ and I don't like this one bit.

Nobody should be forced to level a craft or gathering class if they don't want to, I agree that it would be cool to have both gatherers and crafters partake in making a relic but it should be as simple as providing a certain rare ore or crafting a certain hard to make item.

Definitely shouldn't be an item which is only bound to that character.