...Adventurers will complain they do not want to 'have' to craft so crafting gets Nerfed. Regardless of the fact that no one asks them to craft, simply to take part on the economy and buy stuff. But in a system where crafted gear is good adventurers insist this means 'they' have to craft because, as mentioned above, everyone wants to be self-sufficient and not have to interact with others for gear. This causes developers to put amazing drops into instances completely negating the value of pretty much anything crafters make. Now the crafters complain because all their work is for naught and think longingly of MMOs like SWG pre-NGE where crafted items mattered. It is an unfortunate state of 'catering to the largest common denominator' and today that is the insta-fix, pew pew power grinder that would rather claw their eyes out then have to go 'shopping' for new gear.