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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sylve View Post
    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear. I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD/SV for Tomes. An Alternative to the current system, NOT a replacement is the balance we need.
    You do realise that we can already make ilvl 70 gear, except it takes 4-5 times the tomes to make than a standard DL set. (certainly not fair at all)

    Besides if you want to forgo crafting, then thats fine, but if you want the best armour you should have to pay for it to be crafted IMO, you as a battle class could farm the items in the dungeons and make money that way, so you could then later afford said gear.

    But meh as long as you are ok, that's all that matters right.

    As I said previously I don't want to see all dungeon gear removed that would be stupid, but right now there is far too much emphasis on dungeon and quests gear and crafting and gathering are nothing more than a hobby.
    (3)
    Last edited by Jinko; 09-26-2013 at 12:31 AM.

  2. #2
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Besides if you want to forgo crafting, then thats fine, but if you want the best armour you should have to pay for it to be crafted IMO, you as a battle class could farm the items in the dungeons and make money that way, so you could then later afford said gear.
    All they need to do is make the crafted gear cost less material-wise. There is no reason the "best" gear should be from crafting, and if it is it should be untradeable, much like Primal Mooncloth or the other tailoring mastery sets in TBC. The i70 crafted gear is already better than darklight, it just costs way too much to make and needs to be brought down to the same amount of time and effort it would take to get darklight. I can sympathize, but that idea is horrible unless its automatically bound to you and can't be sold, it would just make crafters have too much hold otherwise.
    (0)

  3. #3
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sylve View Post
    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear. I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD/SV for Tomes. An Alternative to the current system, NOT a replacement is the balance we need.
    This right here. There is no problem with making crafters able to make gear similar to that which drops, but to make it like the OP wants? No freaking way. Bad enough with how it is with relics, people wanting huge amounts for clicking a freaking button. I'd rather wait and level the class myself.

    For the other side, how about a thing that you can only get if queue up as a dps in the duty finder, solo, no friends or anything with you, with people who are far undergeared for the instance and have never done it before and don't speak the same languages? Without doing it, you couldn't level up your crafter.
    (0)

  4. #4
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sylve View Post
    So i level my Battle class to 50, battle my way through a hundred farm runs so i can buy a moldy hat that i then have to pay ridiculous sums of Gil to randoms on the Market Boards in order to get the materials needed to have someone else charge me more gil for the service of crafting my item.
    Reading comprehension fail much? Or were you just intentionally leaving out the part where you actually GET said moldy hat during your farm runs for you to SELL to crafters?

    Instead of doing the dungeons, and buying my gear with the resulting currency.

    Yeah, that makes total sense.
    If you can stop for a second and get out of the “ME ME ME ME ME” thinking mode, it will.

    What you want is to swing the pendulum in the complete opposite direction.
    Nope, what I want is a rebalance of the system. YOU are the one who claimed the current system is perfectly fine, and should have even more tome-dungeon and gear. Unlike you, I actually want both aspect of the game to be meaningful and viable, considering I actually do play both.

    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear.* I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD
    Eorzea to Sylve, Eorzea to Sylve, there are already ilvl70 crafted gears, just that they can only be bought with tomes(oh the irony), most of the time taking 2X more tomes as their DL equivalent, or up to 7~8x more in the case of accessories.

    Seriously, welcome to a month ago.

    Quote Originally Posted by rabbitzero View Post
    Bad enough with how it is with relics, people wanting huge amounts for clicking a freaking button. I'd rather wait and level the class myself.
    Find some friends? It IS only clicking a button,

    For the other side, how about a thing that you can only get if queue up as a dps in the duty finder, solo, no friends or anything with you, with people who are far undergeared for the instance and have never done it before and don't speak the same languages? Without doing it, you couldn't level up your crafter.
    for an actual accurate analogy, how about where you level up your battle class, and suddenly discover the rest of the game is nothing but crafting, leaving your battle class utterly pointless? Because that’s where DoH/L is at right now.

    *
    (4)
    Last edited by Aenarion; 09-26-2013 at 02:15 AM.

  5. #5
    Player
    Kewhi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    72
    Character
    Kewhi Kaito
    World
    Sargatanas
    Main Class
    Marauder Lv 38
    Quote Originally Posted by Aenarion View Post
    as opposed to you, who would rather that DoH/L stay as irrelevant as they are now?



    Apparently you don't just want DoH/L to be irrelevant, you want to tie them up, burn them, and stomp them into the ground.

    You accuse others of wanting to profit from you and hurt your enjoyment of the game, yet you have no qualms about wanting to completely destroy theirs, the hypocrisy is strong with this one.
    My DoH/DoL is doing quite well selling HQ items and materials. Perhaps yours is just broken... may I suggest submitting a ticket?

    /endsarcasm

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kewhi View Post
    My DoH/DoL is doing quite well selling HQ items and materials. Perhaps yours is just broken... may I suggest submitting a ticket?

    /endsarcasm
    What does making money have to do with having meaningful end game for crafters ?
    (3)

  7. #7
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shiyo View Post
    What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.
    No, you over-exaggerate wildly.

    What it will do is give crafters a stranglehold on gear progression and make everyone level a craft or be at the mercy of price-gouging crafters. I realise this is what you want but don't insult my intelligence by trying to make out this is some massive 'leveling the playingfield' idea.

    Quote Originally Posted by Ahtos View Post
    great idea but casual ppl will start QQ ^^
    Because it's 'hardcore' to level a craft now?

    LMAO.
    (8)

  8. #8
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kraggy View Post
    Because it's 'hardcore' to level a craft now?

    LMAO.
    Dude, have you even read any of the posts about why people think it is OK to bot because gathering is too hard/boring and that crafting doesnt get FATEs so why bother? Apparently crafting to level 10 is super hard core, even though it can be done in about 15 minutes with less than 5k gil right inside the guild.
    (1)

  9. #9
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Actually crafted gear is better then Darklight, but it costs more tomes.
    (5)

  10. #10
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    SE doesn't do this cause they like making money, by having a playerbase.
    (8)

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