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  1. #1
    Player
    adahn's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Selen Vinland
    World
    Ultima
    Main Class
    Lancer Lv 50
    I will be for making jump sth with a cast time (so you are vulnerable before using it) and invincible/damage reduction on air and very high potency and maybe more punishment when you go down.

    That's always my impression of jumps in FF games. You wait for your dragoon to jump up, he's gone and when he comes down he does huge damage. Right now jump feels too inconsequential because it only adds a little to your dps and in many occasions it's just plain better to not use it. I want it to function as a mini lb where you buff up and take risk for huge damage.
    (3)

  2. #2
    Player
    Malazaa's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Malazaa Redd
    World
    Malboro
    Main Class
    Lancer Lv 50
    Thats actually a really good idea. I like it.
    (0)

  3. #3
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    It seems pretty obvious that jumps were designed to be a risk vs reward abilities. I wouldn't complain if jumps had a little less risk or a little more reward, but the idea of adding an invulnerability frame is just too much. With the number of jumps available, you could essentially counter every fight mechanic (save Rot if you're in the rotation) by jumping.

    I think a better solution would be to add a defensive trait that gives %damage reduction while performing jumps or allowing jump animations to scale off skill speed.
    (0)

  4. #4
    Player
    Ariahna's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Ariahna Nehmn
    World
    Leviathan
    Main Class
    Lancer Lv 50
    How hard would it be to give us a 3-4 second invulnerability after landing so that we can move out of whatever crap we land in?
    (0)

  5. #5
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    After having leveled some other classes to 50, i do think jumps could need a little bit of love.
    (0)

  6. #6
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I'd like to see damage immunity during jump as well. People talk about risk versus reward of the current jump system, however I think adding the ability to time and avoid AEs via jump would add a new strategic element to the job as the timing window would be pretty short and you are risking messing up the timing and taking a lot if not critical damage from an ability you could just run out of instead. If you time it well then you'll be able to stay on the enemy and push out more damage.

    It's actually kind of odd that it's not like this already as this has been the signature of the Jump ability to begin with.
    (1)
    Last edited by Ladon; 10-11-2013 at 02:32 AM.

  7. #7
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ladon View Post
    It's actually kind of odd that it's not like this already as this has been the signature of the Jump ability to begin with.
    Exactly. When playing FFIV, I would specifically wait during certain parts on boss fights until instructing Kain to execute Jump because there would be a spell (or in this case, AOE) that was about to hit the party, so by jumping... He would be able to avoid it. Let's face it, ground AOEs have no business hitting someone if they're in the air. That's just ridiculous.

    It would be like trying to cast 'Quake' on a floating enemy. It doesn't make sense, lol.
    (1)

  8. #8
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    i'd be happy if they spend animation up 10% and made it so regular Jump leaves you at 1 position hitbox wise, instead of making you boomerang all over the place
    (0)

  9. #9
    Player
    Sabaoth's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Sabaoth Beonaria
    World
    Balmung
    Main Class
    Lancer Lv 50
    Jumps, as they are, are not difficult to use even if they leave you open. You simply have to pick and choose your moments--and that is not a difficult thing to do (so far in my experience). Though, I can see how many could view that as annoying.

    My problem with Jumps is that they are boring. They're just another off-GCD ability. Blah. If they had invulnerability frames of some sort, they'd have an interesting element to them.
    (0)

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