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  1. #35
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I'd like to see damage immunity during jump as well. People talk about risk versus reward of the current jump system, however I think adding the ability to time and avoid AEs via jump would add a new strategic element to the job as the timing window would be pretty short and you are risking messing up the timing and taking a lot if not critical damage from an ability you could just run out of instead. If you time it well then you'll be able to stay on the enemy and push out more damage.

    It's actually kind of odd that it's not like this already as this has been the signature of the Jump ability to begin with.
    (1)
    Last edited by Ladon; 10-11-2013 at 02:32 AM.