Quote Originally Posted by ElaintheShy View Post
I made a thread before about solution #1 that would be my fix

being invulnerable during the jump wouldn't fix a damn thing, because we always get hit when the red goes off when we land.
It would if you're using it defensively; like Elusive Jump in particular - nothing worse than trying to evade with a jump only to have stuff pelted at you as you're halfway into a safe zone (by your own predictions).

Having invulnerabilities during Jump helps as well when you're performing the Jump outside an enemy's AOE to hit the said enemy.

It doesn't fix Dragonfire Dive and Spineshatter Dive but at least we're closer to what a lancer was.