Since dragoon is my main job i do enjoy the ability's and perks that come with it, Such as, Steady damage which then explodes in to bursts of large hits. But one thing i would like to address and simply work over is, The limiting factors for full damage. Some might think the jumps ability's are useless, But I think they are powerful. As a given, "Dragon Fire Dive" is weaker then it used to be the Fact remains it hits multiple targets. with that being said, if all the Jump ABILITY'S are used In the correct Rotation they can be Extremely destructive. But their is one fatal flaw.
During any Jump based ability the user is pretty much temporarily immobilized/incapacitated, To such an extent that during a jump the user still takes damage while in mid air as well as AoE's. this can cause a problem when fighting foes like Titan as his landslide will hit you even when in mid air.
a simple fix would be
1. allowing use to move our landing zone.
2. Allowing use to evade all attacks/damage/effects while in the air.
this is just my input, i wanna know how all my fellow dragoons feel on this subject.
So Wyrms are supposed to be a thing soon, i dont think that will fix the class skills. But i guess they are hoping it adds dps, what are your thoughts as dragoons.
Another thing that crossed my mind, is that jumps just dont do enough to me, granted 300 potency is alot, But i think it should have 350-400 potency at least. That would increase the rewards factor.