Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26

Hybrid View

  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Nah they are the same difficulty/rank. Limonte = Iron ore = iron sand, Gold ore = Gold sand, and there is no mythril or copper sand, they did that one right... Yellow ore... just a recipe with strange results like jade. Now they should do with gold and iron what they did with mythril. Yoshida mentioned something about there being 'too many recipes'. 3 recipes to make one thing is 2 too many. Taking the 2 of the 3, or 1 of the 2, whichever, will reduce the amount of recipes. Will also reduce the amount of recipes for steel nuggets from 6 to 2. And still, will save inv space while gathering by not having to have all these same-yet-non-stacking materials. Add the removal of +1 and +2's and inv space will be saved.
    (0)
    Last edited by Reika; 05-08-2011 at 05:35 PM.

  2. #2
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    By removing things like iron sand, the % chances of items appears would need to be adjusted to avoid the rarer items becoming more common.

    I don't know about you guys, but I at least would prefer to get iron sand over more zinc ore.
    (0)

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I like the way things are. They might end being used for different recipes later on...just because an item only have 1 recipe right now doesn't mean it will always have 1 recipe...let's see when darksteel and other metals appear.
    (0)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I think instead of dropping +1,2,3 altogether they should just have normal and +, drop the extras. That way at most a single type of item is taking up 2 spaces instead of 4 and you still have a superior quality item to use.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    119
    I would be absolutely against the removal of +1 and +2 when gathering. If they where to do it the same way they did it for battle that would put a huge dent in my hqing potential. Lets look at one of my recent gather sessions on silver sand.
    54% NQ
    22% +1
    16% +2
    8% +3

    So if they where to change it how they did for battle that would put it at
    76% NQ
    24% +3

    Another thing to consider it seems that when you gather a +3 it typically is a lower yield amount. How many times do you get hard cap yield as +3? I hardly ever see it while I get hard cap +1 and +2 all the time. Would this change still keep it a rare occasion that you would get maximum yield at +3?

    Overall I think I would much prefer half of my items of various high qualities instead of 3/4 being NQ and the last fourth being +3.
    (0)
    http://xivpads.com/?tragicnate

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I've no problem with any of the above issues.
    (0)

Page 3 of 3 FirstFirst 1 2 3