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  1. #11
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    I guess people dont like having more control over HQing items, never mind some items can only be made via HQ.... Oh and want to take more money out of gatherers pockets, because whatever the new NQ becomes, it aint worth much if every one gets it easily.

    Some time i think people enjoy stabbing themselves in the foot. People complain about random range, and they add a system that allows you to control your gamble, and people complain.
    (1)

  2. #12
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Yep. people likes to complain. But good complaints are welcome. they may very well take the +1 and +2 items out of gathering, like they did with monsters. It only makes sense, and they already talked about it. I hope they do it soon.

    I doubt they'd take out +3's and make everything considered +3 tho.
    (0)

  3. #13
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'd like to see +1 and +2s gone because all they do is clog up my inventory and no one wants to pay more than NQ for them. They're only willing to pay more for +3. As a result I never put +2s up for sale and rarely try to sell +1s.

    Also things like limonite, iron sand etc. serve their purpose. Take gold for example. Gold sand is way easier to dig up than gold ore and is available at a lower rank. I'm all for making gold, iron and silver rarer but I don't think removing the sand is the right way.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #14
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I wasnt talking about making it rarer. Ore should be made more common if limonite/sand is removed. the only purpose they serve is to take more inventory space while gathering.
    (0)

  5. #15
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Well let's say you did just replace every current sand dig with an ore. You'd have to make it rarer because it takes 6 iron sand to make 12 nuggets vs 4 ores. You would have to do some calculations to bring the supply of nuggets into line with current production. Simply replacing all sand with ore would mean 50% more nuggets entering the economy from each dig that would have yielded sand. I've never had a problem with various types of ores, sands and limonite. It's even less of an issue now it stacks to 99.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #16
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    other thing about sand and ore synths, they generally have different difficulties, so you can get more bang for your buck out of synthing one type of ore, also if i rem correctly many of the repeat formulas have items you can get from hqing that are different, like getting gold out of yellow ore i think. versus copper ore which is always copper
    (0)

  7. #17
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Nah they are the same difficulty/rank. Limonte = Iron ore = iron sand, Gold ore = Gold sand, and there is no mythril or copper sand, they did that one right... Yellow ore... just a recipe with strange results like jade. Now they should do with gold and iron what they did with mythril. Yoshida mentioned something about there being 'too many recipes'. 3 recipes to make one thing is 2 too many. Taking the 2 of the 3, or 1 of the 2, whichever, will reduce the amount of recipes. Will also reduce the amount of recipes for steel nuggets from 6 to 2. And still, will save inv space while gathering by not having to have all these same-yet-non-stacking materials. Add the removal of +1 and +2's and inv space will be saved.
    (0)
    Last edited by Reika; 05-08-2011 at 05:35 PM.

  8. #18
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    By removing things like iron sand, the % chances of items appears would need to be adjusted to avoid the rarer items becoming more common.

    I don't know about you guys, but I at least would prefer to get iron sand over more zinc ore.
    (0)

  9. #19
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I like the way things are. They might end being used for different recipes later on...just because an item only have 1 recipe right now doesn't mean it will always have 1 recipe...let's see when darksteel and other metals appear.
    (0)

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I think instead of dropping +1,2,3 altogether they should just have normal and +, drop the extras. That way at most a single type of item is taking up 2 spaces instead of 4 and you still have a superior quality item to use.
    (1)

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