These percentages, on a much smaller scale were what I was trying to get across in carpe's thread. However the leveling through physical level I can't get on board with. I'm not knocking your idea, I'm just a traditionalist and would prefer the jobs be unlocked in a ff:t style. Have you looked at some of the other idea's on job/class customization and implementation? A perfect blend of this idea plus a few others would be great.