
The wall is not bugged.


Only if it absorbs all of repel's damage. If some gets through you will still get pushed back. Though, besides me I still haven't seen a single Gladiator/Paladin use Tempered Will to negate it right before the gnats spawn.


Number two sounds like you straight up dodge the moved all together Im talking about the latent effect Dodge not as in you moved out the way. Number three indeed sounds like lag. Other then the third thing on the list I dont really see a problem, Other then that what exactly is the bug you speak of?

Two things prevent a PLD from being knocked back that ARE NOT BUGS:
1) Scholar's barrier effect after succor/adloquium and stoneskin; if Repel does no damage, it has no effect.
2) Tempered Will - the ability that negates anything that hampers mobility/movement. Using this as Repel is being cast will prevent you from being knocked back.


I've never run away from the wall and tried to TW but I know that using it within melee range will force me to do the "zone" thing as it sends me back to the beginning of the fight.
I've had a glitch where I was knocked off the side and I respawned on top of the bridge with full health![]()
I've had Number 1 happen when I'm at a medium range from the wall on my Bard, it happened once. I was extremely confused by it, but too busy to question what it was.
There also seems to be an issue on pad, where the wall is not targetable through normal means sometimes. Only thing that helps is to use an assist macro, or switch into mouse mode and click on it.



Exact same thing has happened to me OP. Usually only when I have my camera all the way out. Idk about what some say about the '0 damage' thing, because if you have ss up, it won't get repelled, period.
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