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  1. #21
    Player
    Araye's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Masha Araye
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I actually agree. I'm lv 50 and the lack of quests now is terrible. I think there should be other quests for if you level another class. I find the after content formaftermyour level 50 is just not good. I've donemeverynquestmumcsnngetmup to this point. I can't do fates cause I'm on ps3 and all fates are is a bunch of people attacking the air. Everyone says the game doesn't start til you hit 50 I think there is barely anything to do lol. Other then grind to get the best armor and weapon.
    Is the "people attacking air" a PS3 problem? I thought I was just laggy.
    (0)

  2. #22
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    FYI, there are quests till 48 as far as I know (I dinged 50 yesterday)
    From half 48 to 49 (continue the story) I had to fate grind though but I guess you also have dungeons
    So it seems you maybe just did not find the quests?
    Many start from the quicksand and send you everywhere again
    (0)

    Larek Darkholme @ Ragnarok

  3. #23
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Yeah, I found them. They didn't tally up to hardly half a level. Fate grinding was still the most time-efficient solution. What makes it even stinkier is that you cannot be in a pick-up fate party and also be queued for dungeons.

    No matter. I have achieved level 50. I have completed the class quest for THM, and will, today, hopefully be completing the main story quest.

    And then I'm outta here. I'd looked forward to doing some crafting and exploring the other stuff there is to do in this game, but frankly, seeing how they seemed to have put an autistic potato in charge of organizing the leveling process, I'm not ...I have zero faith that I will find anything but more "WTF I don't even" moments even trying. Level another battle class?

    Hahahahahahahahahahahahahahahahaahahahaha.

    Ahahahahaha.
    hahahahaha.
    Lawl.

    With no quests to speak of AT ALL because I've done most all of them already? Ahahahahahahahahahahahahahahahaaaaaano.

    I really like the main story, when I can freaking see it. The schizophrenic mess of getting to 50 that almost no game gets WRONG any more...wealp, they got it wrong. It was boring where it wasn't perplexing for all the wrong reasons and outright frustrating soon enough for both.

    'Maybe you didn't find the quests' should not exist as an issue. I scoured the internet and went charging all over the place in game, asked (repeatedly) in various zone /shout channels and so on.

    Here's a tip for you SE: If you make me struggle to perform basic tasks (like leveling) in your game, I won't play your game, and I CERTAINLY won't pay you for the privilege of STANDING AROUND IN A FATE ZERG.

    And you're far too stupid to be trusted with sharp objects if why that is eludes you.

    In fairness, new game is new game. I realize this. Though I seriously, seriously hope this gets addressed promptly. This is a core game issue. I'd go so far as to say that the leveling path is outright broken; literally broken right off at the end. It doesn't exist; you have to grind the optional zone-flavor group content or you're gonna be sitting there, staring at the very pretty scenery until you die of boredom.

    This can't be right. There is no sane game developer that would release an MMO to compete with all the other popular MMO's out there as they are right now and have this be intentional.

    Right? I hope?

    Hope: The little lies we tell ourselves to make ourselves feel better about the excruciating stupidities we cannot change. Le sigh.
    (2)
    Last edited by Chrysania; 09-27-2013 at 11:05 AM.

  4. #24
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Dear All,
    You might be forgetting this is at heart a Japanese developed game.

    Compared to FF11 and FF14 1.0, this is not a grind. For some reason many Asians (am an Asian but hate grind) seem to think that grind is part of MMO life.

    If you think the grind as a battle class is bad, I really suggest you never try gathering.

    The quests are enough to get your first class to level 50, might need to do some FATEs and dungeons, but come on guys, it is not really that hard...

    Remember that MMO RPGs are build for the long term, you are not expected to get to lvl 50 within a week.

    It is the leveling after your first lvl 50 that scares me. After you use all your quests on the first class, you are only left with leves, FATEs and grinding kills.

    I hope that they create more repeatable quests for secondary, etc classes. Else it will be FATEs all the way. So all those players screaming for FATE nerfs, please think of the big picture... Not only about your first char...
    (1)

  5. #25
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Repeatable quests would be good. And it doesn't matter if this is grindy compared to FF11 or 14 1.0 or Everquest or Partridge In a Pear Tree with Joseph Stalin; it simply does not matter. What matters; arguably the only comparisons that matter; are whether its a PITA and alienatingly grindy to play compared to SWTOR, WoW, Secret World, etcetera.

    Short answer: Its not only far more grindy, but the grind is incoherent. Hide your grind in fun, incremental reward systems (Secret World's ability point farming is beautiful for this) that people are happy to do and they will happily do them. Make them pointless and clearly just...there because someone wanted there to be more grind...and you can take that position and float on it right back where ya came from.

    We are, in fact, aware that this is a Japanese-developed game. That doesn't matter and its no excuse; SE has made Final Fantasy games that have, far more often than not, been awesome and engaging for years and years and years. They know how to do it; they simply didn't with 1.0 at all for reasons I shall never understand.

    Why? I dunno. But here we are with the reboot.

    ARR here doesn't suck. This is, in fact, a pretty dang good game I think, and I am not an easy customer to satisfy, let alone impress. I've been satisfied with most things about it, and impressed by a few. I do not expect some bizarre and arcane notion of personalized perfection, or indeed a single player Final Fantasy experience in MMOville.

    I do, however, expect some evidence to be displayed that the FF:ARR team is aware of coherent level design practices, 'cause this feels...disjointed. Unfinished. I used the term schizophrenic before; it feels like the product of a schizophrenic mind that begins twelve sentences and finishes none of them coherently, if it finishes them at all.

    You're going along questing, quest quest, run around, whee this is neat, oh hey, all this quest text has shown me a lot about this part of the world, and that part of the world, and oh man I want to see more of the story, and suddenly, you get to the mid-30's or so, and...there's just fewer and fewer quests.

    Am I missing something? Maybe there're hubs I'm not finding. Explore, explore, explore. Do hunt logs because hey, its XP and why not? Look online. Hum. I keep finding similar complaints, and ...well this isn't promising. Recurring declarations of the main story stopping at 47 and not picking back up until 49 with...next to nothing to do but grind fates and dungeons between?

    What?

    ...Seriously? That's fun in Japan? Oh wait, wait, let me reach into the barrel of stupid. 'It makes it feel like more of on accomplishment when you finally get that last XP and the sweet, sweet level-up sound heralds you into your 49th season'? Lets reach into the barrel of stupid again. 'It separates the men from the boys', or 'if you aren't willing to do whatever it takes to ding, you don't deserve to be top level'?

    Digging further into the barrel of hilariously grasping attempts at justifying/rationalizing silliness! 'It makes us group so we get used to doing things as a group because that's what endgame is all about; grouping'?



    ^ That face is the source of all attempted rationalizations, apologetics and/or justifications.

    MMO's really ought to be built for the long term. This one?

    This one might yet be. Its a new game and they could do a whole lot. Whether they ever read this polemics of mine, I'll never know; I hope they do. This is not a friendly environment to play in. This game is hostile with 'challenge' in places challenge has no business in being, like basic functions and core gameplay.

    But hey, it'd also be challenging to pull the steering wheel out of your car and make you figure out how to drive it without one.

    If you want it bad enough, you'll find a way.

    Its how you separate the men from the boys in Japan, so I'm told.
    (2)
    Last edited by Chrysania; 09-27-2013 at 05:15 PM.

  6. #26
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    1/3
    While I agree on disliking this so do I see why they have this issue. This is because of one reason and that is that people should do PUGs. They know that the community at large will at start enjoying single player content more than multiplayer content so they want to slowly "force" the playerbase to do PUGs to get into the whole group thing before they hit 50. Another clear indicator of this is that dungeons are part of the main story which means you have to do them. Trust me, you would NOT want to run through the end game dungeons with a PUG full of people who have just done all the dungeons the main story enforced them to do...
    (0)

  7. #27
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    2/3
    The reason why they do not reset quests is probably that they want more experienced players to join the less experienced ones in early game PUGs. They want new gamers to play with more experienced ones to learn how their classes works to indoctine them into MMORPGs. They do this less annoying for experienced players by offering extra xp if there's any people doing the dungeon for the first time. This is a simple solution to how to keep old players interacting with new players while there's no reason whatsoever to make alts.
    (0)

  8. #28
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    3/3
    Yes, I dislike this as much as everyone else. I like to quest grind through the entire game like everyone else and I would love more quests between 40-50 and some dailies that might or might not involve dungeons (that would be sweet and the imo the best solution to add dungeon dailies). But I try to see beyond my own needs. Can you even guess how annoying it would be to go through the early game when the game is not new especially as a DPS? The queue times we've seen for dungeons would be nothing compared to how they would be then if older players was not forced to grind low level PUGs or FATEs while leveling ALT classes.

    But I do reallyreally hope they in the 2.1 patch add some (if not ALOT) quests between the 38-48 part of the game. I hope they just got lazy because they thought this issue would not be adressed because "only grinders will get to 40~ before next patch" thinking. I really do... But atleast they have promised us dailies if I do not remember wrong.
    (0)

  9. #29
    Player
    Syamic's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Anhea Tayuun
    World
    Odin
    Main Class
    Conjurer Lv 50
    The way i would like to see it done is to be able to merge your chars into one main one ie.

    If you want to play say a WHM at end game then you would level your CNJ up to level 50 then make an Alt ARC and level that this way you will not have already done the quest and then at a time of your choosing you Merge the Char's into one playable Character after doing the relevant job quest.

    You will still have to do a little Fate grinding but at least on your second Char you will have had all the quests available for you to do as if was a new char.
    (0)

  10. #30
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Hahaha. Nobody's grinding dungeons and fates below their level for very long as it is, Lunavi. Dragonhead and North Thanalan are hotspots on Balmung for the 35-50 fate grind. Prior to that, its not necessary on your first trip to 50 and I can honestly say I don't know where lower level hotspots even are; there were quests aplenty and I was doing them, hitting fates when they were there and looked fun to jump in on. 1-35ish or so was perfect. All they need to do is more of what they inexplicably stopped doing, and then let it, in some way/shape/form, be doable for other battle classes afterward.

    Being story-forced into PUG dungeons is a bad idea. You said why yourself, Lunavi; just imagine how much its gonna suck in oh...a year...to level a new character, if this hasn't changed much by then? Right now we've got all kinds of new-game-is-new rushing about, and queue times are still abysmal for DPS.

    Oh well.
    (0)
    Last edited by Chrysania; 09-27-2013 at 05:12 PM.

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