I would also suggest making your own group. Or even better get your FC to-do it with you, if you are in one that is.

I would also suggest making your own group. Or even better get your FC to-do it with you, if you are in one that is.
I also advocate two healers instead of three. Three healers is overkill and is only necessary when your healers are undergeared or your party as a whole can't dodge anything (in which case they aren't going to beat the fight anyway).
Yep god knows what bad drugs SE was taking while designing Titan hm.
For every Tank that gets his relic you have 2-3 Healer and 4-5 dps who get theirs.
And no one comes back to Titan besides for helping out a friend.
Its plain stupid.
They could easily change the heart phase to an add that requires a second tank but no.


I swear to god
This is the FIRST MMO I ever hear about having issues with "Too many tanks"
We also had a short phase with "Too many healers"
I love this game
No wow has the same problem with raiding.
You need way less tanks then you need healers and dps compared to a normal group composition. Which then translates to tanks having a harder time finding a raid spot and in return less tanks for those 5m.
For example if everyone that kills titan wants to do coil afterwards you either have half the groups left with only 1 tank or half the groups have to go kill titan again with another tank.
Its simply a mathematical stupid mistake from SE to not make titan a 2 tank fight.


I would go so far as to say... make Mountain Buster hit harder, a LOT harder, to the point where it would oneshot a single tank... now make it split damage on up to 2 targets. Then knock about... maybe 15% off of Titan's HP...
And we're done! Titan is now a 2 tank, 2 healer, 4 dps fight, where the 2nd tank acts as a dps for the first half + heart burn, and serves as a sponge for half the damage of Mountain Buster in the second half.
Only thing that would need to be adjusted is to put a flag on anyone hit by Mountain Buster so that person cannot be targeted for Weight of the Land OR for Landslide. This will prevent issues of having someone near the tank causing Weights and Landslides to come flying in their direction.
Last edited by Kenji1134; 09-25-2013 at 10:48 PM.

There is just to many tanks in the game to be honest to match up to the content that needs them.
This is a challenge I believe. The only way is to form your own party, but even then you'll usually have to compete for party members with 2 or 3 other tanks who are doing the same thing. A FC that will repeat the fight for all their tank members is probably the best conceivable model. If you have access to that.
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