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  1. #1
    Player
    Ninjaii's Avatar
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    Sep 2013
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    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50

    The Things I Don't Understand About This Game

    From 1.0 Early Access through 1.2x, this game to me was a situation where it is a 'work in progress, but it will get better' and I understood why some people wouldn't be interested in playing it. However, ever since 1.2x, I was a staunch supporter of this game until recently (post-launch; I whole-heartedly supported this game until Beta Phase 4, and still appreciated what they were trying to offer until post-launch).

    There's so many things this company KNOWS to do better, and they didn't, haven't, aren't planning on bettering for this game.

    First there was the 3102 (which went ignored for 48 hours after confirmation in a Beta), which was a direct result of the Company apparently deciding there was no need to properly do Quality Assurance testing on the Canadian Instance Datacenter combined with the stupidity of not having an 'auto-disconnect' feature when logged in for a 2nd time (something this Company already knew to have in place in FFXI).
    Then there was the resulting need for overhauling that Datacenter and the need for upgrading all the others (the need for upgrades was based on demand, the faulty Datacenter however was direct negligence of the company).

    Then there was the lack of the Auto-disconnect feature and ppl tying up bottle-necked servers while afk. First of all, the auto-disconnect feature should of already been there regardless of the Datacenters not being stable, it was just a compounded problem once the Company needed to instate the bottle-necks Every game that will even only last 1/2 a year is going to have congestion problems at launch, but they were stupid and didn't think that a auto-disconnect feature was necessary.

    At the same time (but becomes a much bigger problem later) is the RMT chat spam. Again this Company ALREADY knew how stupid it is to not have a working spam filter in their products, or they wouldn't of implemented one in FFXI. But yet, this is a persistent problem that has STILL not been addressed.

    Then came the stupidity of removing the auto-blocking of accounts from a unregistered IP. THIS had been present ever since 1.0, but for some stupid reason the Company chose to remove it post-launch and almost IMMEDIATELY accounts started being stolen. Thousands of accounts were stolen and most to-this-day still have not been recovered, but the Company went silent on the issue on September 10th, as if the problem doesn't even exist anymore. The stolen accounts were being used by RMT to exacerbate the advertising spam because of the lack of a functioning chat filter.

    Then came the Exploiters. Ampadour Keep, Wanderer's Palace, Titan Hard-mode, Dhorne Chimera, Hydra, and I'm sure the list will continue to grow. How stupid were the Company's in-house testers to not pick up on any of these things? If the battle mechanics (even if you wanted the content to remain unspoiled) would of been revealed in a Beta stage, the issues would of been addressed.

    Also the hacks. Node-botting, teleport-hacking, speed-hacking are populated throughout their Datacenters, even though Yoshi-P boasted in a Live Letter about how they had a way to take care of people who incline themselves to bot fishing. Fishing wasn't built to be profitable, so good job being stupid there while things that RMT would obviously profit off of are being bot-ed to hell and back. And false signal on a supposed Trump card, because all the Company has is the Task Force that even if it wasn't bogged down with Compromised Accounts takes a minimum of a week per ticket of someone botting.

    Back to the Compromised Accounts. The stupidity of the Company not allowing Support Center personnel to clear access for compromised accounts is this company showing off it's stupidity yet again. All the information used to verify the account and get the hold lifted it supplied on the 1st ticket issuance. Because the Company is stupid it then sits in Limbo for a minimum of 7 business days and then sent to the Task Force (more now because of the congestion of tickets being sent to the Task Force). Absolutely no additional information is available to the Task Force over the Compromised Accounts than what the Support Center procures to prove the legitimacy of the account, it's wasted time for no purpose and with the congestion of tickets only becomes even longer wasted-time durations. In it's on-going stupidity the Company went silent on the issue September 10th, but the situation persists and accounts are continuing to be compromised. People's 'trial-periods' are drying up while their tickets go unresolved. Granted for PC-exclusive Legacy that was totally free, but for others the trial-period is considered part of the product cost. They disable the account completely, they could of also disabled the trial period expiring, but no, Not to forget, the whole reason accounts were compromised was because the Company was STUPID and lifted the 'invalid IP account block'.

    The next two client updates are only initiating aesthetics, PvP, and more end-game. That end-game will be exploited until patched because of poor in-house testing. The PvP system is rather pointless unless you have nothing else to do at all because the company is stupid and isn't splitting it from all the other Duty Finder content queues putting the player in a position of 'yay pvp again, resetting my ability to enter dungeons again'. And since the Company is stupid they aren't segregating pre-formed PvP groups from DF groups, so ppl that queue in the DF are going to get raped everytime.

    There was also the pre-launch rhetoric of how they went into discussion with numerous other MMO Companies about strengths/weaknesses/insights but what we were left with either looks like SE ignored them or didn't look for information that was relevant in the first place. There are plenty of other failed MMOs that have had a number of issues that this game presented to it's Customers post-launch; but even with the failed MMOs, very few had all of them in one basket, felt no need to communicate with it's subscribers, and used it's own self-inflicted red tape as it's all-serving answer.
    (8)
    Last edited by Ninjaii; 09-25-2013 at 11:54 AM.

  2. #2
    Player
    Join Date
    Mar 2011
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    4,948
    There's so many things this company KNOWS to do better, and they didn't, haven't, aren't planning on bettering for this game.
    Before you even post the rest of your post, I already disagree on all counts on this statement. Everything they clearly KNOW to do better, they have done better. I can't think of one thing in this game that hasn't been changed for the better from 1.0. I can think of a bunch of bugs and issues and such that need to be addressed, but those don't prevent the game from being better in almost every way.

    You'll probably just have accept the fact that you're one of those few people that liked 1.0 better and want it back, but you'll never get it back. So either quit playing, or learn to like 2.0.

    It was a work in progress and it did get better. it's not perfect nor will it ever be, but it's still pretty darn good. (I also don't know a "staunch supporter' of this game that only has 39 posts and a join date past the start of ARR. If you were such a "staunch supporter", why weren't you visibly here supporting it before ARR's release?)

    The game does in fact have a chat filter for RMT spam, and it is difficult to filter rmt without also filtering out legitimate tells, as some people have found. There is no miracle magic solution. You're raging about them not haivng a perfect solution to a problem that doesn't have one.

    #1 The filter they put in apparently isn't doing jack for the /tell spam, which is RMT spam the same as the /sh that they did finally put a filter in for.
    It is doing a lot more than jack. It will never, ever stop all bots. That isn't possible. They will keep getting more creative with their character strings, and it will get harder and harder to block them out without blocking legitimate messages as well.
    (4)
    Last edited by Alhanelem; 09-25-2013 at 12:21 PM.

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ninjaii View Post
    Pre-post because of character lmitations
    Note to anyone who does this (since I've seen it multiple times)...

    Write your -entire post- first. Then crop the bulk of it out, post it, edit, and paste. Waiting on you to write your edits? Ain't nobody got time for that.
    (8)

  4. #4
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    It seems like Yoshi has thought things out so much, that's he's actually over thought it and it's causing many many problems.

    Big examples:
    1) No tells, when doing practically anything.
    2) No ability to remove members who are misbehaving from a run, even when AFK.
    3) Solo everything job/class, missions; so nobody feels left out. Killed group spirit.

    These situations are things where he didn't want people to be picked on, but the end result is everyone know suffers players going AFK at the start of CM, or just general trolling.
    The road to hell is paved with good intentions.
    (5)
    Last edited by OrionInerghem; 09-25-2013 at 09:56 AM.

  5. #5
    Player
    Ninjaii's Avatar
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    Sep 2013
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    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Raldo View Post
    Note to anyone who does this (since I've seen it multiple times)...

    Write your -entire post- first. Then crop the bulk of it out, post it, edit, and paste. Waiting on you to write your edits? Ain't nobody got time for that.
    The bigger Note is the stupidity of putting such a low character-count restriction there in the 1st place, Which would be the Company's fault.
    (1)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ninjaii View Post
    At the same time (but becomes a much bigger problem later) is the RMT chat spam. Again this Company ALREADY knew how stupid it is to not have a working spam filter in their products, or they wouldn't of implemented one in FFXI. But yet, this is a persistent problem that has STILL not been addressed.
    No filter?

    Talking about shouts, there are lots of Real Money Trade (RMT) related shouts in town, are you planning something to address this?

    Right now we are permanent banning them at really fast pace, that’s one, and also we are updating the chat filters daily. We’re making it hit the chat filter first so it doesn’t get to the other players. RMTs are fighting back against this and they are making it more code like......

    yes. Specially when you play on NA server, there are messages in which I can’t even understand what it is. There are lots of irritating message flying around.

    Yes. They are putting in greek characters, and stuff like that, we are continuing to take those down.

    So it’s kind of like Google’s spam filter, we shouldn’t be hearing much of these shouts over time?

    Yes exactly. We are updating the chat filter in extreme speed.

    It’s not completely gone but the amount sure feels like it’s getting less, so chat filter huh, that’s an interesting idea.

    By making it where they can’t even say it. Also when noticing them to permanent ban them, we are working on these thoroughly. Since we’re doing thoroughly, it’s to a point they of harassment. We receive over few hundred reports in one day, and the GM instantly investigates and goes into position to address the matter. As mentioned before we are dealing with them.

    So although right now it’s repetitive, the effect is getting greater?

    Right now there is a lot going on in America. On the NA forums there is even a thread asking to sell the appearance changing potion with real money which is familiar in F2P. Looking at that kind of thread, I think to myself for RMTs they can’t do any business with increase of F2P MMOs. If world becomes a world where you can buy gold and experience points with real money, there is no way for RMTs to profit from. New big MMO titles using subscription model is FFXIV ARR and TESO so now I understand why they are desperate. Only thing left for us to do is to exterminate them.
    http://forum.square-enix.com/ffxiv/t...=1#post1290186
    (3)
    Last edited by Felis; 09-25-2013 at 10:37 AM.

  7. #7
    Player
    Tigerwong's Avatar
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    Aug 2013
    Posts
    87
    Character
    Tiger Wong
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    That's how japanese do stuff. They will never ready another cup unless the existing one is spilling out. They will not install a cctv camera unless someone steals they're stuff (it's true in reality too, you can see shops everywhere where the goods are just spread out all over the street and the owner just sits inside watching TV or even sleeping, and you have to wake him up to pay him the money for goods).
    (1)

  8. #8
    Player
    Ninjaii's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Felis View Post
    #1 That was recent, as in should of already been addressed
    #2 It obviously still doesnt do anything. OMG they are using character's other than standard English alpha-numeirc. Why would we filter those, they don't exist?

    You can keep reposting an interview you had to have Reinhart translate for you to be able to read it all you want (which again is a sign of the Company not giving a damn), but the /tell spams are just as persistent and not being alleviated by the /sh filter.
    (0)
    Last edited by Ninjaii; 09-25-2013 at 10:59 AM.

  9. #9
    Player
    Ninjaii's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Forced limitation snip.
    #1 The filter they put in apparently isn't doing jack for the /tell spam, which is RMT spam the same as the /sh that they did finally put a filter in for.

    #2 the Reason for my low post count in because this isn't my main account (which is obvious to people with 1/2 a brain if you look at this account's 'Join Date'), it was stolen September 12th and is still 'Please be patient while we do nothing and drain your trial-period'
    http://na.finalfantasyxiv.com/lodest...acter/1096165/
    http://forum.square-enix.com/ffxiv/s...rchid=12255525

    Quote Originally Posted by Azures View Post
    So you bought Gil and they hijacked your account thats the only way I know that one gets stolen.
    Then u obviously don't know much about the situation.

    Quote Originally Posted by Felis View Post
    You can filter many combinations you can think up, the RMT just think up different combinations.
    And beliefe it or not, there is much less RMT spam now than before 2 weeks (at least on Ragnarok)

    For /tell, just type "/blist add <r>" in the chat and report them
    I've definitely seen the difference in the /sh spam, which they eagerly bragged about (like when they bragged about less than 1000 accounts banned for RMT in 5 days, failing to mention that a large number of those were actually stolen accounts), but have noticed no difference in the /tell spam. And that text command only works as a quick-fix as long as u don't have someone actually send u a /tell that isn't spam in-between.

    Quote Originally Posted by rocco1986 View Post
    Umm dude... There is a chat filter, yoshi has stated it before. But the filter has to learn throughout time. You can already tell it works. That's why you see RMT spam using symbols and such now. And pretty soon the filter will adjust to that and stop that as well.
    AGAIN, true for the /sh channel, but false for the /tell channel. And it was patched in, they were stupid for not having it there in the 1st place.

    Quote Originally Posted by Shuon View Post
    i only read the first sentence of all your paragraphs.

    first, are you honestly still complaining abour 3102?

    secondly, RMT and hacks are inherent, like crimes in the real world. has se done things in e past to address it? yes, major measures, and i infer that the same will be done here. it is reasonable to expect counter measures, but not so to expect non existence.

    thirdly, exploits are essentially programming bugs. i dont wish to fall back on the same notion of \\'inherent-ness\\' but it is! its a massive algorithm of data, and somewhere is gonna have loopholes. it\\'s like complaining about Rubik\\'s Cube having fixed formulae and that it is no longer intellectual challenging once you memorise it.

    there are more things to be said, but i guess the most important thing is, you are here to play this game, so just focus on how to enjoy it, rather than accumulating so much negativities by scrutinizing the bad points. if you can\\'t help it, stop playing and find smth else.
    #1 - "still appreciated what they were trying to offer until post-launch"

    #2 - No existing countermeasures until a chat filter is patched in after launch. yet they boasted they had countermeasures before launch.

    #3 - these exploits that they have patched out were so muindanely simple that is a joke of a reply, especially the 1st 2 when they already claimed 'no mobs rubberbanding in dungeons' before launch; more likely the in-house testers were testing for value of entertainment instead of even looking

    Quote Originally Posted by TrystWildkey View Post
    SNIP for pointless Grammar Nazi.
    Appreciate the bump tho

    Quote Originally Posted by Alhanelem View Post
    The RMT spam was a LOT worse the first 2 weeks. Now, I only see the occasional shout or tell. They have to constantly monitor it and adapt the filter as the RMT adapt. Like I said before, it's not as simple as it sounds- they have to be careful not to block legitimate messages in the crossfire. Every game has RMT and No game can completely eliminate it. The difference between if SE was actually doing nothing like you suggest, and them doing what they ARE doing, is like night and day.
    Quote Originally Posted by Alhanelem View Post
    SNIPPED for just repeating yourself for the 3rd time, but appreciate the bump.
    It IS doing something for the /sh spam i agree, but even then: "why the hell did they wait til after launch to even patch it in? Did they think they were never going to need one for the past 2 years? What did they think the RMT was going to do with all the gil accumulated in Cedarwood 1.0 that went unchecked? Being the same damn Special Task Force as FFXI, why the hell were no counter-measures prepared before launch? Why was the only existing in-game security measure removed post-launch?' One answer for all these, stupidity. Special Task Force works in FFXI because it was 10 years old while they were working on ARR; it's too damn slow for a launch game, since they were too stupid to prepare anything for launch.
    (0)
    Last edited by Ninjaii; 09-25-2013 at 03:16 PM.

  10. #10
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    Join Date
    Aug 2013
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    51
    Quote Originally Posted by Ninjaii View Post
    #1 The filter they put in apparently isn't doing jack for the /tell spam, which is RMT spam the same as the /sh that they did finally put a filter in for.

    #2 the Reason for my low post count in because this isn't my main account, it was stolen September 12th and is still 'Please be patient while we do nothing'
    http://na.finalfantasyxiv.com/lodest...acter/1096165/
    http://forum.square-enix.com/ffxiv/s...rchid=12255525
    So you bought Gil and they hijacked your account thats the only way I know that one gets stolen.
    (1)

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