Macro them up with your buffs for added effect in emergency situations. If SE caves in and lowers the cooldown pop them like candy.
Macro them up with your buffs for added effect in emergency situations. If SE caves in and lowers the cooldown pop them like candy.
Im not saying they should have no cooldown. Healing/resistance potions are fine. The buff potions are NOT fine. There is no situation where 15 vitality is going to save you. or 15 strength for 15 seconds will make or break the dps in your fight.
who the hell would dunk a pot that lasts shorter than a toilet pee?
goodness.
I think the time's on all the potions are fine. HOWEVER; I'd like a categorical split in cooldowns. In plain not link all medicine times together. A split in HP from Ether from Stat buffs from Debuffs. This would make Potions extremely more useful and prolific.
FYI Mega-Potion of Strength HQ 20% (61max) ; 15 sec duration; 4min 30sec recast
is an OP DPS pot.
I'm a WAR so I string Internal Release+ Berserk+ mega-pot.... I've critical over 1k several times now. And if done right is good for 6 hits
6 hits strong every 4min-5min in a 90min dungeon is a big deal especially during a boss fight.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.