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  1. #11
    Player
    GSpec's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Spectrum Ubriaco
    World
    Siren
    Main Class
    Gladiator Lv 50
    Macro them up with your buffs for added effect in emergency situations. If SE caves in and lowers the cooldown pop them like candy.
    (0)

  2. #12
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Im not saying they should have no cooldown. Healing/resistance potions are fine. The buff potions are NOT fine. There is no situation where 15 vitality is going to save you. or 15 strength for 15 seconds will make or break the dps in your fight.
    (2)

  3. #13
    Player
    Iggywiggy's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Skye Lockhart
    World
    Typhon
    Main Class
    Marauder Lv 50
    who the hell would dunk a pot that lasts shorter than a toilet pee?

    goodness.
    (0)

  4. #14
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I think the time's on all the potions are fine. HOWEVER; I'd like a categorical split in cooldowns. In plain not link all medicine times together. A split in HP from Ether from Stat buffs from Debuffs. This would make Potions extremely more useful and prolific.

    FYI Mega-Potion of Strength HQ 20% (61max) ; 15 sec duration; 4min 30sec recast

    is an OP DPS pot.

    I'm a WAR so I string Internal Release+ Berserk+ mega-pot.... I've critical over 1k several times now. And if done right is good for 6 hits

    6 hits strong every 4min-5min in a 90min dungeon is a big deal especially during a boss fight.
    (1)

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