- Several new classes and jobs are introduced.
- Cardgame makes its way into ARR.
- Open world content that are not FATEs, a lot of it and in many different forms.
- Solo/Duo/Trio challenge modes in the arena vs increasingly difficult monsters. How far can you go?

Otherwise, working servers, /tell anywhere I want, a change in SE's way of thinking in general when it comes to trying to solve problems that are not even an issue to begin with which ends up being detrimental to the overall experience. This being on top what we already know is coming in 2.1 of course.