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  1. #1
    Player

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    Mar 2011
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    Gridania
    Posts
    295

    <DEV> request to remove dLVL

    Request to remove dLVL altogether from any current or future formulas.

    As has been stated in literally hundreds of threads on many different sites and many times here in this forum the dLVL calculation kills the dmg formulas. Increasing STR from 80-120 increases my LNC dmg by 3-4 points... This is absurd it basically says I could have the best gear or go into a fight naked and it would be less then a 3-4 point dmg swing. What is my motivation to strive for excellence why work toward having proper gear let alone anything special from an NM drop? This also affects crafting in the same manner why work for a dodore doublet when you can just do it naked and it has almost the same outcome.

    I realize that yoshi himself has said he knows the in game calculations are way to complicated and require "super computers" to keep track of but I want to make sure the main root of the problem is taken care of in the process. dLVL in dmg calculations is the fastest root to water down your MMO experience. It undermines quality gear choices and even worse downplays the importance of every skill used in battle.
    (20)

  2. #2
    Player
    Karvapeikko's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    I truly hope they do this when 1.18 comes out with battle revamps. As of now with the current system simply removing it would probably make us able to kill just about anything easily because enemies' main source of damage would be taken away. I hope Yoshi-P has realized how we feel when keeping gear up-to-date has minimal consequences.
    (0)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    dlevel has been in formulas since ffxi. and id really like to see what people tested that going 0 to 120 strength had no effect on a monster of equal or close level.
    im not saying the formulas are perfect, but to think that dlevel is the sole cause is foolish
    (0)

  4. #4
    Player

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    Mar 2011
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    Gridania
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    Its pretty simple to test? did you even read what I wrote? I went from 80-120 and my dmg raised between a 3-4 point avg per attack. Considering its impossible to get 40 points of STR from gear (maybe 20-30 max) its less then a 3-4 point dmg change going from naked to fully HQ'd in optimal gear.

    Also why would you test on an equal lvl monster? Right now if you go out and fight an equal rank monster even doing nothing but clicking 1,1,1,1,1,1,1,1,1,1,1,1,1,1 you stand zero chance of dying. Testing should not be done on monsters that play no impact on your adventure, they should be done on the content that best challenges you along the way and right now even rank is not that type of content.
    (0)
    Last edited by tachikoma; 05-06-2011 at 11:07 PM.

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by tachikoma View Post
    Its pretty simple to test? did you even read what I wrote? I went from 80-120 and my dmg raised between a 3-4 point avg per attack. Considering its impossible to get 40 points of STR from gear (maybe 20-30 max) its less then a 3-4 point dmg change going from naked to fully HQ'd in optimal gear.

    Also why would you test on an equal lvl monster? Right now if you go out and fight an equal rank monster even doing nothing but clicking 1,1,1,1,1,1,1,1,1,1,1,1,1,1 you stand zero chance of dying. Testing should not be done on monsters that play no impact on your adventure, they should be done on the content that best challenges you along the way and right now even rank is not that type of content.

    what were you fighting, what level was it, what level were you. so you are saying you were testing on monster 10 levels higher than you? keep in mind that all stats effects are capped by your level, so your level is important for these tests, point blank if a low level player has too much of any stats, he will stop seeing the benefit.

    Basically the full data is important in understanding any equation.
    (1)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I used both Plumed Walnut makuthingy +1 and Fametounge on dodore once, both were in the same exact damage range. Rank vs other rank seems to be the main determiner in anything that goes on in this game right now.

    I'll try with a bronze dagger next time i go out.
    (0)

  7. #7
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Reika View Post
    I used both Plumed Walnut makuthingy +1 and Fametounge on dodore once, both were in the same exact damage range. Rank vs other rank seems to be the main determiner in anything that goes on in this game right now.

    I'll try with a bronze dagger next time i go out.
    Weathered bow & warped arrows do the exact same dmg with the exact same acc on Ureus/Goblin nm as a crab bow + silver arrows.
    (0)
    Last edited by Shiyo; 05-07-2011 at 06:43 AM.

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I support nerfing dLvl, or the dominance which level plays in determining output. It's a copout way to control the game from a min-maxer versus casual player perspective to make level determine over 90% of your effectiveness.

    The developers should take it upon themselves to create a high-caliber stat system, and not a safe, sesame street one. They took the easy way out of hard problems, and now they're paying for it because the stat system is completely impotent. With no incentives to improve your characters, no one feels any pride in their MMO characters any more.

    They don't have to remove it altogether. I think in XI level may not have even been a factor into your output at all. But certainly it should be nerfed so that the new battle system stats matter.

    I think it will be. It's just a matter of verbalizing our consent for it.
    (4)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree, SE you have to do something about the lack of stat's making a difference to battle.

    People plays these games to progress and strengthen their characters and wanting to get the next piece of gear, if you make that gear useless then you make the game worthless and the reason for playing is very limited.

    Fix it now or you will forever have a problem on your hands.
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    I agree completely. dLVL just trumps everything else in the current damage formula and makes it so that its the biggest factor in play. Going from bronze gear to iron gear means absolutely nothing but going from Rank 49 to 50 on Dodore is a WORLD of difference.

    This HAS to change. Especially if they want stats to matter. Currently you can fight naked with a Lv1 weapon and still perform well.

    I know its cool to go out and hit a rodent for 5k damage but enough is enough.
    (5)

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