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  1. #21
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AuctionGirl View Post
    Just ignore fatigue on battle classes... Only crafting classes if the Synth is expensive should you worry about fatigue...

    At max it takes 30-40% away you gain, but if you are having fun.. then who really cares... just play and ranks come
    Yeah this is what I do. I live in fatigue as a battle class.
    (0)

  2. #22
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    the way i look at fatigue now is if i am still getting more sp than i was pre-sp boost than i keep going lol. i mean even on fatigue we get almost twice the sp we did when the game first came out.
    (0)


    http://crystalknights.guildwork.com/

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    837
    In additon to having a hard reset, fatigue slowly weakens the longer you don't play a class that is fatigued (e.g. say you log off after hitting level 4 fatigue... the next morning you log in with level 1 fatigue).
    (0)

  4. #24
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Fatigue exist in all game... most games you lose 25%-50% in about 30mins of game time when the "Rested Bonus" wears off. In FFXIV the rested bonus wears off slowly over about 50hrs (about how long it takes to get to 50% sp gain).

    So in WoW 30mins to hit 50% sp loss or in ffxiv 50hrs until 50% sp loss. so there for the SP system in ffxiv is 150 times more rewarding then WoW's and most mmos rested bonus... and in FFXIV it even recharges when you are not playing that class.

    Fatigue is negative in theory only, honestly fatigue is 100% negligible until you hit stage 5-6 surplus (~50% sp loss) which is longer then almost everyone play this game in 1 week. Stoping because of surplus means you have about 5hrs of playtime per class at the most a week.

    This is all a Reward vs Punishment thing... they are exactly the same but one says you are being rewarded 200% sp the it drops to 100% and one says you are losing SP and started at 100%, but in the end they are both 50% sp loss.
    (0)

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