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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Hmmm, maybe they can add bonus SP that starts to go away after 60k sp is gained in an 8 hr period. Oh wait, that would be the same thing...
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    according to tanaka the original fatigue system was only a temporary system to be in place until the ps3 came out since the pc version came out way before it. it was only meant as a way to keep pc players from getting too far ahead of the ps3 players before they could begin playing. they didn't intend for it to be in game so far already, but they already had in mind for the ps3 version to be out.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    It also didn't really work at all as some people have 50's fairly quickly in comparison to others. People with more time and who want to hit the cap fast will, there's no stopping it. It was originally intended to slow people down so Tanaka could stall for time to put endgame in.
    (0)

  4. #4
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Meh, now i have fatigue on my physical level. Nice job sucking all the fun out of the game Square and there wasn't much fun there in the first place lol.
    (0)

  5. #5
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    People still stop playing when they hit surplus? What the hell...
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Keftenk View Post
    People still stop playing when they hit surplus? What the hell...
    exactly

    the ONLY time it makes sense to stop is for crafting when the materials are expensive, and that isnt even often

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Keftenk View Post
    People still stop playing when they hit surplus? What the hell...
    Pretty much what I think whenever I hear someone complain about hitting surplus. It's seriously not a big deal, don't pay it any mind and you'll hardly even notice it's there. I went from 48-50 in fatigue and it didn't take that long.
    (0)

  8. #8
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Another thing. You'll get out of fatigue after getting some SP lol so if you stopped playing those classes for days and are still in fatigue, try killing a monster and see if it's still there.
    (1)

  9. #9
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I'm just gonna play through it then. It does put a downer on things though.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    196
    Just ignore fatigue on battle classes... Only crafting classes if the Synth is expensive should you worry about fatigue...

    At max it takes 30-40% away you gain, but if you are having fun.. then who really cares... just play and ranks come
    (0)

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