SE should handle DCs so people can rejoin a party after reconnecting. Other than that, on the fly member swapping just opens up the game for weasel tactics like throwing bodies, zerging, etc.
SE should handle DCs so people can rejoin a party after reconnecting. Other than that, on the fly member swapping just opens up the game for weasel tactics like throwing bodies, zerging, etc.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Heres an idea get past level 10, fight some NM gain some game experience then comment
That's a really rude thing to say. You were level 10 once, don't be a jerk.
Also what Kita said is a bit naive. @Kita, NM fights take about 30 minutes give or take, and if someone d/cs in that time, especially in the smaller parties we have now, you would be lucky to even defeat that NM to even reinvite that person. It is an issue. People that originally engaged the NM are locked out of their battle and their team mates are out their role/contribution to the fight. Not all fights are just those 1 minute leve mobs or monsters just outside of cities.
If they just had a way that if you d/ced while in a party, when you log back on your name is still on that party roster list. If they have the mob engaged or not shouldn't matter, you would be in the party and thus be able to participate in battle. That's not adding players, that's not removing players. I think this is a doable and fair idea.
that was my original suggestion. it would not add new players. it would just allow the players that started a fight to be allowed back in the fight. not got from ok we have a tough 3 man nm fight going on to the oh it cannot be done without the healer.If they just had a way that if you d/ced while in a party, when you log back on your name is still on that party roster list. If they have the mob engaged or not shouldn't matter, you would be in the party and thus be able to participate in battle. That's not adding players, that's not removing players. I think this is a doable and fair idea.
by having the restriction it leads to an hour of timesink which is what they continue to complain about it timesinks for no reason. since you cannot defeat the mob without the member and cannot get them back in the original party you watch the mob despawn then have to sit and wait for it to spawn again.
http://crystalknights.guildwork.com/
I disagree on the allowing role swapping on the fly. You have to be conscious of how you jump into the fray, and how you set up your characters. Anything more than that makes things needlessly complicated and destroys any semblance of character identity (in before "LOL RP"). I'd worry more about fixing the DC issues instead of changing the system to work around them.that was my original suggestion. it would not add new players. it would just allow the players that started a fight to be allowed back in the fight. not got from ok we have a tough 3 man nm fight going on to the oh it cannot be done without the healer.
by having the restriction it leads to an hour of timesink which is what they continue to complain about it timesinks for no reason. since you cannot defeat the mob without the member and cannot get them back in the original party you watch the mob despawn then have to sit and wait for it to spawn again.
I definitely agree on the party spot taken by a member that DCs should be reserved for that person if they DC, and after a span of time (maybe 10 minutes?) the game auto-kicks them if the party leader already has not. Leadership would get auto-passed to the next member in the party if the leader DCs.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
i mention the swapping from dol/dol once to a battle class because there has been times mobs will spawn on your group while trying to repair one of the party members weapons before the battle via talking to others on skype/vent and a person not in the call would run to claim the mob. that person would be just stuck not being able to join in battle because they were helping another member. then you would lose 2 of your party from the fight because one switched off their weapon to get it repaired and the other had to switch to fix that weapon. i just don't see why a one time switch only if that person is non battle/magic class when the mob is engaged would hurt anyone.I disagree on the allowing role swapping on the fly. You have to be conscious of how you jump into the fray, and how you set up your characters. Anything more than that makes things needlessly complicated and destroys any semblance of character identity (in before "LOL RP"). I'd worry more about fixing the DC issues instead of changing the system to work around them.
I definitely agree on the party spot taken by a member that DCs should be reserved for that person if they DC, and after a span of time (maybe 10 minutes?) the game auto-kicks them if the party leader already has not. Leadership would get auto-passed to the next member in the party if the leader DCs.
http://crystalknights.guildwork.com/
Don't craft in hostile territory. No one said you had the right to switch back to a battle job if you got caught with your pants down. Tell people to wait on their weapons, or plan ahead better.
If they can build a system that remembers the names and hate levels of the person who "dc'd" then fine. My guess is, though, that is not plausible.
&!$@ happens. Try again if your key players dc. If they don't keep it like it is, 90+% of dc's in fights will be intentional, for profit. You can't give that kind of weaseling player an inch, even if it means you are personally SOL if you dc.
It's worth not letting weak players dictate how endgame fights and teams go.
I think you shouldn't be able to do those things if you are within a certain range of the party(maybe like near the same camp or within a certain short radius), but if you are nowhere near them you should be able to do all that stuff, perhaps they will fix this issue.
I can go with that, provided its a change from a DoH class to DoW class and vice versa requiring 20-30 yalm range from the party engaged in combat.I think you shouldn't be able to do those things if you are within a certain range of the party(maybe like near the same camp or within a certain short radius), but if you are nowhere near them you should be able to do all that stuff, perhaps they will fix this issue.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Eldana it may be Rude but Kita has a notorious rep based on the fact he/she has 2500+ posts before they even picked up the game. 90% of all topics he/she comments on turns into flames based on comments he/she makes due to lack of experience/comparing everything to how it was done in XI, so until that rep has subsided based on merit and experience no offense they will continue.That's a really rude thing to say. You were level 10 once, don't be a jerk.
Also what Kita said is a bit naive. @Kita, NM fights take about 30 minutes give or take, and if someone d/cs in that time, especially in the smaller parties we have now, you would be lucky to even defeat that NM to even reinvite that person. It is an issue. People that originally engaged the NM are locked out of their battle and their team mates are out their role/contribution to the fight. Not all fights are just those 1 minute leve mobs or monsters just outside of cities.
If they just had a way that if you d/ced while in a party, when you log back on your name is still on that party roster list. If they have the mob engaged or not shouldn't matter, you would be in the party and thus be able to participate in battle. That's not adding players, that's not removing players. I think this is a doable and fair idea.
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