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  1. #191
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bayohne View Post
    There will always be "what about [xyz] instance!" where being unable to invite is a hindrance, but overall the system was designed for specific purposes. We do appreciate the comments and feedback presented, and I'll be sure to pass these along as well.
    All I can ask for is that the devs at least receive the suggestion about ghosting party members already in the group that get disconnected, so that when they return they can jump right into the fray. I am with the devs in being against swapping members during an encounter, though I do believe that has more to do with encounter design encouraging such a thing. At the same time, I also keep in mind the occasions when I run into someone also looking to kill quest mobs or signed up for behest that wants to team up for the mob after I've engaged an enemy in combat.

    In WoW, I used to stop and invite people right in the middle of a fight just so that they got what they needed and it kept me from feeling like a jackass for killing something right in front of others that also needed to down the same target.

    Something to also keep in mind is that if the focus of encounters are part of instanced content, the risk of bringing in outsiders and swapping members is considerably lower so long as you limit the instanced content to a certain number of players.
    Most likely, I hope this isn't a sign of what we have to look forwards to, SE you best get a second team working now to transfer your assets over to UE3 now, because the current engine just isn't going to last you another 5 years.
    Seeing the mess that Crystal Tools is capable of, I am in agreement with this statement. It could do more harm than good in the long run unless CS is perfected between now and the PS3 launch AND the current code for the game is fixed.
    (0)
    Last edited by Duelle; 05-10-2011 at 07:36 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #192
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i think even a low budget mmo would have implemented the "ghost" grey-out feature by now (if not from the start).
    It really is like alpha/beta. People write their asses off, make suggestions, and we get a "no" OR even better, the devs answer to threads like "i want nms to drop underwear". Ive seen far more important threads with a lot more great suggestions and a huge amount of people answering to that. Why no answer to these threads.

    A thread like this should have been solved long ago. We can see abusive RMT everyday running around. And nobody does anything about them. The only people all these restrictions affect are the few gamers left. And what does SE? working on more nails for the coffin... I think its just pointless to write anything since you dont get proper answers (if any at all), they do whatever they want anyways... so its just wait and see and play other games that are more fun
    (0)

  3. #193
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nuru View Post
    If a player DCs, they should stay in the party, but to avoid being leeched, they will miss out on SP and Loot. Right now, that system isn't implemented. Main reason why I support their current system is because it can't be abused the way it was in FFXI. It possibly could be abuse, but the way it works right now would take chunks of time.

    To the idea of keeping players within the party until they can log back on, well, imagine people force DCing just to chicken out of battles and claim loot. You can probably tell that I have a strong sense on how a community will be like and just how much they will abuse game mechanics just because they can.
    Another solution to the problem of rotating members is instanced content and/or just dont make bosses that take an hour to kill. The problem was unique to FFXI only, I've never played another MMO that had the rotating members issue. If they keep the bulk of the content instanced (via guildleves or instanced dungeons) then it's a non factor, allow 1 party to enter and that's it.

    It's not complicated. =/
    (0)

  4. #194
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Ah, just for infos, how was Final Fantasy XI in this situation? Just to know
    (0)

  5. #195
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nuru View Post
    If a player DCs, they should stay in the party, but to avoid being leeched, they will miss out on SP and Loot. Right now, that system isn't implemented. Main reason why I support their current system is because it can't be abused the way it was in FFXI. It possibly could be abuse, but the way it works right now would take chunks of time.

    To the idea of keeping players within the party until they can log back on, well, imagine people force DCing just to chicken out of battles and claim loot. You can probably tell that I have a strong sense on how a community will be like and just how much they will abuse game mechanics just because they can.
    There's practically no penalty for dying, so I see no incentive to chicken out by DCing; Especially since you can't see how much HP is remaining. If I were feeling like an exceptionally lazy jerkoff, I'd stay out of AoE range and run in at the end for loot, or perhaps just buff and cure myself and pretend I was fighting. The party leader should be able to kick me either way.
    (0)

  6. #196
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ava View Post
    Another solution to the problem of rotating members is instanced content and/or just dont make bosses that take an hour to kill. The problem was unique to FFXI only, I've never played another MMO that had the rotating members issue. If they keep the bulk of the content instanced (via guildleves or instanced dungeons) then it's a non factor, allow 1 party to enter and that's it.

    It's not complicated. =/
    That's what the Dev mean's when they say they do not have any content that calls for member rotation yet. Which the system is fine for now. The only other problem is not being able to invite while engaged to a mob. Whether its something they can throw in right away or if somewhere in the coding they'd have to change it up a bit. Again, as mentioned previously, it only takes 20 seconds to run away and disengage a mob in order to invite someone back, otherwise, this system was designed specifically so that you cannot kick and invite someone else before the mob is killed.
    (0)

  7. #197
    Moderator Jhanaka's Avatar
    Join Date
    Feb 2011
    Posts
    125
    Hello Everyone!

    We are going to go ahead and lock this thread at this time as the conversation has been played out to the fullest. There are a number of attacks and off topic subject matter, as well, so the topic will be closed.

    Thank you for your understanding and strong suggestions to improve our game.

    -Senior Game Master Jhanaak
    (2)

  8. #198
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    I know that the disconnection/re-joining party issue was a concern here, so I made sure to follow up with the development team and seek a comment. They said that they would like to do something in the event that a player is disconnected due to an error and would like to re-join the party, and are looking into adding a mechanism to address this.
    (52)

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