I posted the most logical fix to this about 5 pages back. Going back and restating it in bold in hopes that a mod can take it to a dev for consideration:
To go a step farther... I don't even think you should be able to switch any armor in combat either. The only thing that would need to be swapped is arrows.Since end game dungeons are going to be instanced; put a cap on how many players can be inside that particular instance. In FFXIV's case the cap will be 4 or 8 for light and full party dungeons. Aside from keeping that d/ced character in the party as "OFFLINE" for 5-10 minutes until booted.
You can still remove crippling effects like not being able to logoff, disband, invite others, etc and it will not be exploitable so long as you make it so that you still cannot change your weapon/class in combat. <--- This is the biggest concern and nothing else.
^ but this is another debate.
Last edited by Kurokikaze; 05-10-2011 at 05:48 AM.
I think the issue with the thread is that it was titled "Players cannot join the party while you are engaged in combat" when it should have been "Disconnecting during combat can be excessively frustrating"I posted the most logical fix to this about 5 pages back. Going back and restating it in bold in hopes that a mod can take it to a dev for consideration:
To go a step farther... I don't even think you should be able to switch any armor in combat either. The only thing that would need to be swapped is arrows.
^ but this is another debate.
Again, how stupid do you think the developers are? Clearly pretty stupid.You're telling me you have enough promise for XIV's future that people will be willing, as the system stands, to physically unplug their connection, or just flat out close the game for a d/c.
You might need it spelling out for you.
You cannot just /logoff like in XI. The system to force d/c, and turn such challenging battles into walk overs is not pragmatic, at all.
It would have to be a very elaborate cycling of members. And since like people are saying, we're heading for instanced battles, reinvinting would be nice for then atleast....
There is no issue with simply allowing /pcmd while in combat. The only features it truly adds is being able to recover d/c'd members. And to be able to reach max party limit - Something which the content is designed around.
Alt tab gets you out of the party in fulscreen.
Hitting the x button at the top right of the windowed screen gets you out of the party.
This is "harder" than logging off how exactly? Let's hear THIS one lol...
Doesn't matter what the thread title is - the two items are interconnected and its to be expected that this discussion would happen.
The fact that there seems to be so much opposition because some of you guys think that people want changes so they can hack/abuse their way to victory is just upsetting and says a lot about this community as a whole.
Last edited by Kurokikaze; 05-10-2011 at 06:00 AM.
A. Don't argue that the devs should cover your mindlessness.
B. I'm half surprised a ton of you aren't complaining that when your archer gets hate and dies, then goes to the crystal, that the buffalo goes after him still.
Gee I wonder why it does that...is it so that the archer doesn't get a hate reset even by dying? By golly I think it is!
You: I died when I pulled hate I should not have hate when I raise!
Reality: Lay your ass down there for a while until your hate declines if you screwed the pooch up enough to get that much. All hate declines over time. Death does not reset it.
You all underestimate the seriousness that this dev team is tired of your usual **** tactics that you resort to in their games. Every damn thing they make that's hard you all find SOME way to weasel your way around it and win with some lame, alternate unintended copout.
And you reserve the right to. No lol...
For the good of the game, I'd like to ACTUALLY see if some of you can even win these kinds of fights without shirking them. For once.
What liberties am I willing to give up?
Uh the same **** liberties you all think you're entitled to:
Zombie rushing
Zerging
Hate resetting
Job swapping
Plus:
DC's=you're out of the fight.
If they can't put me back in the party with the last known hate that I had upon reconnecting, I WANT them to leave me out of the party.
I can always try again, you can't un-win people who don't deserve to win.
Last edited by Peregrine; 05-10-2011 at 06:01 AM.
While I think it's important to control the environment the players play in, there's a reason companies like Blizzard are among the biggest developers in the world. Blizzard allows the community so much room to do pretty much anything because humans (as in human nature) love choices and options. Look at how popular modular applications are nowadays. People want the ability to do what they want. SE should definitely enforce rules but to restrict something like this is a little crazy. This is one of those reasons people would see and think "wow, I don't want to play a game where the developers tell me what I can or cannot do". Leave community moderation to the GMs. Develop the game for the general people, not for the minority 16 yr old that wants to ruin other people's experience.
Stupid enough to...
- Not let you invite someone to linkshell unless they are within 10 feet.
- Not let you boot someone from linkshell unless they are within 10 feet.
- Not let you promote/demote someone from linkshell unless they are within 10 feet.
- Not let you ALT Tab to do other things while in full screen (this is going to change).
- Not allow players to send mail.
I can keep going...
Theres a metric *** of "oversights" in this game. Yes, the developers tend to overlook them - it doesn't make them stupid. The only people that are stupid are those that would find ways to defend these overlooked features.
Ava, be careful mentioning Blizzard around here. Theres too much logic in their actions and thats isn't welcomed here.
Last edited by Jhanaka; 05-10-2011 at 06:21 AM. Reason: Vulgar Language
Thats what rage timers are for, and you cant /logoff or leave party while engaged in this game.The biggest issue with it is people claiming open world content that they aren't ready to fight/kill and just holding it until they can get enough people to fight it.
Another issue would be people dropping just so they could switch jobs mid-fight and killing something by abusing mechanics while they wouldn't be able to otherwise.
There is much distrust among the player-base. There are some players with over-developed sense of "freedom". There are others with an over-developed sense of "fairness". The two paradigms clash more often than they should, to be honest.
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