Quote Originally Posted by Ava View Post
Another solution to the problem of rotating members is instanced content and/or just dont make bosses that take an hour to kill. The problem was unique to FFXI only, I've never played another MMO that had the rotating members issue. If they keep the bulk of the content instanced (via guildleves or instanced dungeons) then it's a non factor, allow 1 party to enter and that's it.

It's not complicated. =/
That's what the Dev mean's when they say they do not have any content that calls for member rotation yet. Which the system is fine for now. The only other problem is not being able to invite while engaged to a mob. Whether its something they can throw in right away or if somewhere in the coding they'd have to change it up a bit. Again, as mentioned previously, it only takes 20 seconds to run away and disengage a mob in order to invite someone back, otherwise, this system was designed specifically so that you cannot kick and invite someone else before the mob is killed.