Quote Originally Posted by Bayohne View Post
As you can see by the discussion taking place, there are many facets involved in the current design of not being able to invite while engaged. We checked in with the dev. team and were informed that because we have not designed content centered around the need to swap party members, we do not plan on changing this. However, depending on the content we add in the future, there is a possibility that we may change our policy or implement specific exceptions.

There will always be "what about [xyz] instance!" where being unable to invite is a hindrance, but overall the system was designed for specific purposes. We do appreciate the comments and feedback presented, and I'll be sure to pass these along as well.
Unfortunately this not an issue about "There will always be...is a hinderance." It is an issue about the game becoming unplayable. The connections are unstable. People loose connection. People cannot play because your system, working as intended, forces people to quit battle, disengage, or die. I'm fairly certain that the dev designed the system so that team work and cooperation would allow you to win difficult battles. What they have done is made it impossible. It is endlessly frustrating to get 90% through a battle just to loose it because the devs unstable, unreliable system, disallows someone from returning to battle after getting disconnected.

To quote facebook, "Dislike button."