no what's funny is you have a conversation about cannot joining a party while in combat and somehow this turns into an omg i love xi thread. back on topic please.



Quote Originally Posted by Kilta_Firelotus View Post
here is a thing to try, kill the mob then wait a moment to invite. Did that cross anyones mind?

most of it isn't stupid and it is also to prevent mpk which was a big issue in ffxi. Which is why there limited the train/kiting in ffxi.
trying to kill the mob is what everyone is trying to do. we mentioned specific instances in which someone dc or accidentally forgets to touch the node and returns to another location directly affects your ability to do just that.

instance 1. we are fighting the great buffalo with 5 mele and 1 mage...the mage got too close and got hit by the aoe. we could easily let them return to node and come back and temp heal ourselves til they return, but the forgot to hit the node so ported back to uldah. why can the mage not port back to the party that is already engaged with a notorious monster?

instance 2. we are fighting uraeus we have husband and wife in party and their net glitches during the fight they are gone a few seconds and then get right back in game, but it kicked them from party. why can the 2 that had been fighting the mob for 15 minutes not get back into the party?

in my suggestion earlier i did not say let anyone new into the party. i stated allow the people that were already in your party back in your party or allowing them to warp back because they made a simple mistake. i used both of those instances because i have been in parties in which this has happened.