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  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Physic View Post
    ah yeah, just not class. party leader disengage while the rest were fighting would still allow the log off for hate, and swapping people in for just single skills/hits though.
    no all i was referring to is once a battle is started it would lock the party. if someone disconnected they could rejoin by allowing the leader to leave combat to get them back in party since they were in the original party. it would not allow anyone new into the party, but allow someone that was originally in party back in.

    i'm not certain, but i do not believe you are able to log off if engaged in battle while in party. i know you cannot change classes though. the only way i would like allowing someone to change a class in fight is if they are a non dow/dom class being allowed a one time change from a doh/dol. that way if a mob in engaged and you say "oh no i am a goldsmith i can't help" allow them to change once to a war/magic class.

    between that and allowing party members to warp while engaged to solve the "oh no i forgot to touch the node" that every party has seen a few times to be taken care of.
    (0)
    Last edited by darkstarpoet1; 05-07-2011 at 10:44 AM.


    http://crystalknights.guildwork.com/

  2. #12
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    This is just an example of another one of their extreme changes they implemented because they're HORRIBLY scared of some of the things we did in FF11. It makes the game less fun, more restricting, and dumbs the game down. I wish they weren't so afraid of EVERYTHING in the universe.

    They don't like kiting, so they made is not exist

    They don't like RMT selling gil, so they made gil useless

    They don't like people logging/leaving/joining parties mid fight so they made that not possible

    There's other stupid design decisions but I can't remember them right now.
    (6)
    Last edited by Shiyo; 05-07-2011 at 10:49 AM.

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Physic View Post
    its basically to prevent the many exploits that we had in ffxi, log off your hate, come back, the new exploit of changing skills mid combat and the old of gear swapping. the only solution i can think of is if it doesnt actually kick players when they get dced in a party, and puts them in a standby state where they can still die, get hit etc, but i dont really know if the whole log in and etc mechanic would support that
    The logging off part is fine. I'd still want to be able to invite people to the party while engaged in combat. Behest is a good example of why it sucks to be unable to do so. I usually run into someone who was off on their own killing things and then the final mob spawns on top of me, so I'm happily fighting it only for me to see someone who can't help because I can't invite them while engaged in combat.
    They don't like kiting, so they made is not exist
    I'd rather stuff be balanced around face to face combat over kiting something beyond gimmick encounters.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    here is a thing to try, kill the mob then wait a moment to invite. Did that cross anyones mind?

    most of it isn't stupid and it is also to prevent mpk which was a big issue in ffxi. Which is why there limited the train/kiting in ffxi.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    I like it how it is. Stop weasel tactics like party member swapping, etc. As long as they handle disconnects I am happy with it.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  6. #16
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Kiting is extremely fun, takes a ton of skill, and separated a bad mage from a good mage. It was amazing to watch a good mage kite something, and kiting something as a mage was extremely fun to do. Taking away that is just..stupid.
    (2)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Shiyo View Post
    Kiting is extremely fun, takes a ton of skill, and separated a bad mage from a good mage. It was amazing to watch a good mage kite something, and kiting something as a mage was extremely fun to do. Taking away that is just..stupid.
    umm no it don't take skill to run like a idiot while casting bimding spells. And it was used tons for mpk, we are better off w/o it.

    Also alot of ppl in ffxi didn't know or care to use the

    /pcmd add "name"

    command pl just waited till the mob was dead before inviting people.
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Kiting is for weak teams who think they're smrt.
    Leave them without their hate resets and thief swaps. See if they can win legitimately.

    Leave every feature as-is, or watch the player base beg and scrap for the cheapest possible tactics.

    When the going gets tough, the mmo player...chickenwusses and skirts it.
    (0)
    Last edited by Peregrine; 05-07-2011 at 11:34 AM.

  9. #19
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiyo View Post
    Kiting is extremely fun, takes a ton of skill, and separated a bad mage from a good mage. It was amazing to watch a good mage kite something, and kiting something as a mage was extremely fun to do. Taking away that is just..stupid.

    kiting maybe fun to some, but why should you be able to avoid every single monster attack at the same time giving damage.
    Other problem is kiting becomes not just a personal thing, but a way of life, for the game. It was a long time before people fought kirin.
    If you want a game with kiting tactics, it should be tactics, not automatic win if you can put bio on a monster.
    This essentially means monsters should have a fighting chance from range, which is actually accurate right now. The advantage you get from ranged attacks, is that they arent usually tp attacks, they are generally slower, and they are usually magical.

    I do think some monsters need more range before they quit on you, to make kiting, and running away more difficult, but mpk is a real issue, and really if an animal knows he cant keep up with another hes usually going to stop trying.

    On topic, being able to invite people mid combat would be nice, but once its there people abuse it, and you really can just stop after one fight and invite them, its not that bad a tax, disconnects could use a special solution, like on bosses for example it could suck badly, but if they do away with claiming entirely, like they mentioned somewhere, i guess that will be a non issue, they ll just lose some exp from the monster.
    (0)
    Last edited by Physic; 05-07-2011 at 12:26 PM.

  10. #20
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Kiting wasn't an "automatic win", that's why it took skill. A good kiter also added in casted nukes and other debuffs/dots while kiting to speed it up.
    (0)

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