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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90

    Bahamut Coil Saves

    Hi guys, i want to say that current system for Bahamut coil saves is annoying as hell.

    Right now, after u complete it, for a week, you cant repeat that part. This is to evade people spamming the same Turn for loot and i think that is good to limit people to only run each Turn of bahamut coil once a week for loot but it have a big issue. Right now in my FC we HAVE to split in set parties to move forward, but this makes some people to be imposible to run BCoB with your FC, Example:

    your FC have 26 members, in groups of 8, they complete Turn 1 but.. these are 3 parties of 8 members = 24

    2 guys in your FC CANNOT run bahamut coil because the other 24 cant repeat it by design. So this is my suggestion:

    Limit Need/Greed and token rewards for these without a save in that Dungeon, so these who did it already cannot earn more than help his friends.



    Edited for easy understand... my EngRish!!
    (8)
    Last edited by Raistlin; 09-25-2013 at 03:11 AM.

  2. #2
    Player
    Drakkan's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Drakkan Phoenix
    World
    Ultros
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Raistlin View Post
    Hi guys, i want to say that current system for Bahamut coil saves is annoying as hell. Right now, after u complete it, for a week, you cant repeat that part. This comes to evade people spamming the same part for loot, i got it... but right now in my FC we HAVE to split in set parties to advance, what happens with these who cant fill a group? they have to do it for themself, we cant join just for help.

    Really... was not easier to limit need/greed and tokens for these without save? So these who did it already cannot earn more than help his friends?... seriously.

    What.

    If im understanding your broken words... This is how its suppose to be, as you figured they don't want people to just gear up and run turns over and over for gear, nor do they want people to just carry people in to run it over and over. Carrying people to get the gear is pointless and doesn't help them. Coil is the final instance available right now, what would be the point for one group to do it and then carry others through it so they can gear up and then..... sit and do nothing with that character.

    They want people to play the game themselves, as you should want to. It's no fun to just be a backseat driver and have shit handed to you
    (4)

  3. #3
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I see the need for a lock out but it should only be for a day. Like OP said, you're forced to find a group and stick to it. Really hurts players trying to get into coil because of premades. If you complete a turn then are just locked out for the next day it's not a big deal.
    (2)

  4. #4
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Quote Originally Posted by Drakkan View Post
    What.

    If im understanding your broken words... This is how its suppose to be, as you figured they don't want people to just gear up and run turns over and over for gear, nor do they want people to just carry people in to run it over and over. Carrying people to get the gear is pointless and doesn't help them. Coil is the final instance available right now, what would be the point for one group to do it and then carry others through it so they can gear up and then..... sit and do nothing with that character.

    They want people to play the game themselves, as you should want to. It's no fun to just be a backseat driver and have shit handed to you
    I am with you on this one...I want to play and win and comlete things myself, not have someone do it for me. If I run a dungeon or fight and I die while they finish...I rerun it again until I do the fight properly and feel like I EARNED the completion and someone did not have to save my ass. Sometimes we all need someone to save our ass (Thanks White Mages, Scholars, Black Mages, etc. we need you sooooo bad...) It is one thing to die right before the Primal dies and it is another for three or two people to carry the entire fight and make up for someone.
    That is my 2gil.
    (1)
    Last edited by Mikedizzy; 09-25-2013 at 02:11 AM.

  5. #5
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Drakkan View Post
    snip
    He's asking for you to be able to repeat the turn with your friends, but not get loot if you're repeating it. I don't see anything unreasonable about it. If you complete it, you should be able to repeat it just not for anymore loot. This way if you have 11 dedicated FC members playing, everyone can have their turn to get it done.
    (8)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    WoW any many other MMOs use the same system for raid lockouts. For example you raid Ice Crown kill the first 4 bosses you can't go back and help anyone kill those first 4 bosses.

    If they let you go back and help people just not let you need/greed on gear this is what would happen. An 8 man raid group would have everyone create a 2nd character gear them up with ilvl 70 gear and do personal runs for each character, taking 7 alts and 1 main funnel all the gear to the main, people then swap off who plays the main. Now their group has 8 times the loot instead of 1. Coil Turn 1-4 takes like an hour to beat, so no doubt people would abuse any kind of system to that lets you go back and do stuff your already saved to. Nobody has beat turn 5 because of the huge gear check.
    (1)

  7. #7
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    So the current restriction then is...beat a turn and then locked out of that turn for one week and then you can do it again...is that right??
    They seem like they are just slowing people down at that point then...they can always take their friend through in a week still...they are just making it a bit more challenging or annoying to do so.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikedizzy View Post
    So the current restriction then is...beat a turn and then locked out of that turn for one week and then you can do it again...is that right??
    They seem like they are just slowing people down at that point then...they can always take their friend through in a week still...they are just making it a bit more challenging or annoying to do so.
    It's a week lock out which resets on Monday. The sole purpose of it is to prevent people from spamming it and gearing up fast, slowing down progression so you can't cap out on gear get everything and then want to quit the game.
    (2)

  9. #9
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Don't see the problem. In my FC we have three individual groups progressing in coil. Try finding a free company or forming your own group maybe? Trust me, it's more satisfying to do the fights with people who haven't done it before, so you have to learn together. It's a great bonding experience.
    (1)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The issue with this is 2 fold.

    1) It is purely designed for static groups. So the design itself is hurting endgame guilds really badly. People are forced to fragment their groups into smaller sections and it forces you not to be able to help others at all.
    2) It drops best in slot gear... so even with alliance content coming out it is still not helping that the best gear in the game you cannot do well as a guild.

    SE needs to redesign this content to be doable as a guild not just a static... or quickly release something that is better then this (Gear wise) that is designed for guilds either repeatable or doable with more then 8 people. Currently this design is putting huge amount of pressure to screw over large amounts of members and it is causing large amount of drama in serious endgame freecompanys. The Raid Group / Everyone else model is a garbage model model, does not matter if most mmos use it... it is designed around clicks and screwing over others not in the group.

    Baha Lab is fun to do... but it is horribly horribly designed. I would rather have a 10% drop rate and it be repeatable then have a 100% droprate and it force me to screw over some of my members who had to get on late or miss a day due to rl. This is a prime example of using lockouts to extend content instead of drop rates. This is a mmo a guild should always be better then a strict lowman static group. The devs would be good to remember that.

    Baha lab while challenging and fun to do, fails as an endgame event in a group based mmo.
    (9)

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