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  1. #1
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    The dungeon loot dilemma

    So based on observations from the past couple days, I've noticed what seems to be changes in how dungeon loot is handled. One of them is a pain, and I'd like to know if the other is accurate.



    First observation is that is seems they've nerfed the boss drops in some dungeons from dropping greens to only having a slight chance at green drops. I noticed this first in Halatali. When I asked my LS, they said bosses always dropped pinks, but I know this to be false. I know this because when I ran Halatali during EA and at launch, greens dropped (the doctore set of the dungeon) from bosses and at the end of the dungeon, there was a chance a green weapon would drop.

    However, running it the other day on my LNC, I noticed that every boss drop was pink and there was only 1 green (a weap at the final boss) to be seen.

    I also noticed the same in Brayflox. Each boss used to drop a green from 1 of 3 sets (battle mage, infantry, cavalry (sp?)). However, there was but 1 green aside from the end boss that was in one of the 3 boss chests. Everything was pink.

    That is merely an observation. If it is accurate that they nerfed boss chest drops for man-story dungeons (Side dungeons fit into the dropping pinks most of the time) , it would be a bit disheartening that they did it.

    The annoying thing I noticed is the change to needing and greeding that they've done on certain items.

    I hadn't taken notice before since I was on a magic class, but in brayflox, I noticed that certain items that could be needed by a LNC/DRG could no longer be needed.

    I'm talking about the aetherial gear that is designated for gld/pld/mrd/war/lnc/drg. It showed that my class was capable of having it, as it was in the class req list. Right level, right class, right stats, and yet only the tank could need it. If a piece is gear is going to be designated in specific for certain jobs/classes, it'd make sense for those specific classes/jobs to be able to have a chance at needing them. Since I rely heavily on dungeon loot for gearing my drg, when I see something it can wear I hope to have a chance at getting it so I'm not running around in lv 20 ish pieces.

    I don't know what made them to decide to change gear like that from needable to greedable unless you're a tank, but it frustrates the hell out of me when i lose decent gear to a class that did not need it in the first place (i say that because the aetherial spiked steel greaves that dropped were inferior to the green footwear that the tank had) due in part to the fact that they made a class that could need those items no longer able to do so.
    (0)

  2. #2
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Since I rely heavily on dungeon loot for gearing my drg, when I see something it can wear I hope to have a chance at getting it so I'm not running around in lv 20 ish pieces.
    Well then shift your reliance a bit to buying the gear, thats what i would do. Or prepare to farm the same dungeon more often that you expect.
    First observation is that is seems they've nerfed the boss drops in some dungeons from dropping greens to only having a slight chance at green drops.
    You can observe a lot of things but usually the experience of one doesnt say anything about drop rates. As long SE doesnt officially say something you can consider it to be the same as before.
    (0)

  3. #3
    Player
    The-Alchemist's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Taika Tonka
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Gear is pointless until 45-50
    (1)

  4. #4
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Iskander View Post
    snip
    In my experience, I've noticed that the need/greed gear has changed to reflect the stats on the item. Yes, technically the aetherial gear can be worn by all those classes, but what were the stats like? Did it have +parry or something like that on it? A LNC or DRG wouldn't need +parry so the piece of gear is actually situated towards a tank more than a dps.

    Does that make sense?

    Kind of like this.. I'm a Bard. There is gear that is just for BRD/ARC, and then there is gear that can be worn by any DoW. But that doesn't necessarily mean the DoW gear is meant for me. I greeded a buccaneer's shirt from Dzemael the other day, and technically I can wear it on my bard, but I wouldn't want to because it has +strength and something else I don't need or use. I greeded it for my DRG.

    This is probably the case with the gear you are talking about. Even though it says DRG/LNC as some of the classes that can use it, I think SE tweaked it so if it has +parry or something else that is really only tank-type stat increase, than only a tank can Need it.

    As for the green items, I have no idea. I ran Halitali once during EA and got Doctore Harness and Doctore Grimoire. Never went back
    (0)

  5. #5
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by JayCommon View Post
    snip
    At least someone can understand and provide useful information.

    I did not know that they changed loot rollings from class based to stat based. I didn't get a good look at the stats, but that would make sense in why only greed and pass were available.

    thank you for that.
    (0)

  6. #6
    Player
    oda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Oda Stillwind
    World
    Balmung
    Main Class
    Samurai Lv 70
    If any of this has changed, it was prior to launch.
    (0)

  7. #7
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Just like Lancer/Puglist/Archer cannot roll need on all DoW Gear.

    They can wear it, but the gear is not designed for their class. You dont want to use Toxotes on Lancer or Puglist despite they can wear it.
    (0)

  8. #8
    Player
    TaranNos's Avatar
    Join Date
    Aug 2013
    Location
    til sea swallows all!
    Posts
    60
    Character
    Taran Nos
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I just ran halatali a week ago and brayflox this morning, mostly green gear dropped.
    (0)

  9. #9
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Pretty sure every boss with a two chest drop (Lizard boss) and final boss chests always have a green drop. First bosses like Firemane usually have an Aetherial item.
    (0)

  10. #10
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Iskander View Post
    I also noticed the same in Brayflox. Each boss used to drop a green from 1 of 3 sets (battle mage, infantry, cavalry (sp?)). However, there was but 1 green aside from the end boss that was in one of the 3 boss chests. Everything was pink.
    This is my experience:
    The first boss (Pelican) always drops a weapon of some sort. It's aetherial (pink). All goblin chests have a chance to drop an aetherial item as well. From the second boss (Guiver) onward, boss chests are guaranteed to drop a green in one of the three gear sets; however, there is a coeurl sub-boss whose chest has a CHANCE to drop a green, but doesn't have to. The final boss NEVER drops a weapon, just the first boss. You might be getting your boss orders skewed, or dungeons confused, so I ask you to verify with screenshots and test this. I will try to carve some time out today and do a few runs as my BLM wants the rest of Battlemage anyway.
    (0)

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