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  1. #31
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Becian View Post
    Was in ff11 too... nothing new
    Wasn't in 1.0 and FFXI didn't have a plethora of ginormous radial AoE moves that could kill you.
    (2)

  2. #32
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sub-Xero View Post
    Wasn't in 1.0 and FFXI didn't have a plethora of ginormous radial AoE moves that could kill you.
    lol

    on topic mode:
    When did you stop playing FFXI :O ? I ask because they did go crazy on the AoE moves from hell but it was after a certain point. XD
    (0)
    Last edited by Alpheus; 09-28-2013 at 10:45 AM. Reason: Adding something substantive!

  3. #33
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Inq View Post
    Which add on are you using that gives you an "Accept Raise" option during a LB3? That's when I see most insta-deaths occur anyway.
    If that is the case on LB3 raises, healer didn't use it at a good time then.

    I have not had any issues with being raised mid combat yet, though that is not too hard to do if pay attention and know the safe times to revive.

    People often say that the solution for positioning lag for aoe avoidance is to learn the patterns and move in advance. Same solution applies to when to raise. The positioning lag needs fixing before they tweak raise. As most times if raise up in an aoe going to die again anyways unless the aoe goes off during the the start of the animation anyway if there was an invincibility window.
    (0)

  4. #34
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    What really amuses me about the heal-lockout.. is when I raise someone, my Fairy goes spastic trying to cast cure on them.. but has the same problem I do - and ends up healing herself by accident. This is actually kind of bad though more than it is amusing, because she's just wasting time and taking healing priority on a target she can't do anything about, rather than heal someone alive nearby her that could potentially use it.
    (2)

  5. #35
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by samst View Post
    Also, (my mind may not work properly) but isn't there a slight loading screen in addition to all this when being raised? Do not approve D:
    Yes, there is. It's an extremely clunky mechanic.
    (0)

  6. #36
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    If OP thinks this is bad, every single spell/ability used to put you in animation lock in 1.0. Can you imagine doing the hardest fights when this happened? It was a nightmare. You needed to plan everything ahead of time, especially as a healer.

    What I dislike most about the 'animation lock' of being raised is that if I target someone after they have been raised and cure them, it won't go on them right away. It will instead cure me. There are a good few seconds where the newly-raised person is vulnerable to taking damage but unable to take heals. This is silly to me.

    Yes -- there should be a penalty to dying... and there is (weakness). In some fights, dying makes it nearly impossible to raise again anyway... but please, please, please make us capable of curing someone the second they can take damage.
    (4)

  7. #37
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alpheus View Post
    lol

    on topic mode:
    When did you stop playing FFXI :O ? I ask because they did go crazy on the AoE moves from hell but it was after a certain point. XD
    Well I know there were/are a lot of big AoE moves in FFXI but in most encounters they aren't/weren't a one hit kill. I meant more like FFXI as a whole wasn't designed around these big ol' AoE moves all over the place.
    (0)

  8. #38
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Varok899 View Post
    Raise.

    Can't be healed.

    Can't move.

    Can be killed.

    Hmmm...
    This, nothing is more annoying as whm then to raise someone and you try to quickly heal them only to just heal your self and they die again...enemeis have no issues smacking you in the face and killing you as soon as you even in the raise animation, but healing? GOTTA WAIT BRO!

    What makes this even more bad is the fact once a person dies again they took a much bigger hit with weakness losing 30% of their stats and HP, so they are likely to just die again..
    (1)
    Last edited by Volcano; 09-28-2013 at 11:29 AM.

  9. #39
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Krisan View Post
    What really amuses me about the heal-lockout.. is when I raise someone, my Fairy goes spastic trying to cast cure on them.. but has the same problem I do - and ends up healing herself by accident. This is actually kind of bad though more than it is amusing, because she's just wasting time and taking healing priority on a target she can't do anything about, rather than heal someone alive nearby her that could potentially use it.
    This is also proof that the way it's functioning is NOT by design at all. If they didn't code pet script to recognize a player currently in the raise animation CANNOT be healed/cured/etc, it's because this is unintended, one way or another.
    (2)

  10. #40
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nanga View Post
    This is also proof that the way it's functioning is NOT by design at all. If they didn't code pet script to recognize a player currently in the raise animation CANNOT be healed/cured/etc, it's because this is unintended, one way or another.
    Oh come off it, the pet AI is sketchy at best. They run into mobs, forget to heal stuff, autocast things are terrible times.
    (0)

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