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  1. #21
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AzuraWinters View Post
    Nope. In the last mmo I played there was a small lock too. You wouldn't be able to do anything until the animation was over.
    And was it also impossible to heal the person you just raised while said person was still capable of taking damage that they could not move out of because of the animation lock?

    This is not okay.
    (0)

  2. #22
    Player
    Shikoba's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    107
    Character
    Shikoba Anaba
    World
    Diabolos
    Main Class
    Lancer Lv 60
    I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.

    I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
    (1)

  3. #23
    Player
    samst's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Eirah Everdream
    World
    Odin
    Main Class
    Black Mage Lv 70
    Also, (my mind may not work properly) but isn't there a slight loading screen in addition to all this when being raised? Do not approve D:
    (1)

  4. #24
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Hiruke View Post
    Being able to work around it is irrelevant to the conversation of whether or not it should be the way it is. I can raise up during Titan and survive also (as BLM no less, which has crazy low HP/defense compared to most everyone else).

    If you want to call it a feature, because you think that added difficulty needs to be there, go for it, but don't use "it doesn't stop you from playing the game" as a way to legitimize it. You could also work around it by not dying. Crazy, right?
    You have to work around it because it's a penalty, the penalty for dying in a fight and being revived is that it's not so easy to get back into the fight. This is by design.

    Given how easy it is to press swiftcast and raise there has to be drawbacks.
    (0)

  5. #25
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valsh View Post
    You have to work around it because it's a penalty, the penalty for dying in a fight and being revived is that it's not so easy to get back into the fight. This is by design.

    Given how easy it is to press swiftcast and raise there has to be drawbacks.
    ^^ This. Doesnt matter if you dont know where the healer is. Your healer should be telling you when to get up..
    (0)

  6. #26
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Becian View Post
    Was in ff11 too... nothing new
    Quote Originally Posted by AzuraWinters View Post
    Nope. In the last mmo I played there was a small lock too. You wouldn't be able to do anything until the animation was over.

    It's normal.
    Normal =/= acceptable.

    Change =/= bad.

    It's okay to question authority. In fact, a community should encourage it.
    (0)
    Last edited by Raymeo; 09-28-2013 at 09:10 AM.

  7. #27
    Player
    Inq's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Striopach A'aingidh
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Learn to accept raise at the appropriate time.
    Which add on are you using that gives you an "Accept Raise" option during a LB3? That's when I see most insta-deaths occur anyway.
    (1)

  8. #28
    Player
    Becian's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Becian Heuloix
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Was in ff11 too... nothing new
    (0)

  9. #29
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shikoba View Post
    I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.

    I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
    When is not normally the issue... It's WHERE. Things go wrong sometimes and if you accept a Raise/Resurrection only to then get up on top of/inside of some move you're instantly dead again. Then there's always the possibility that it was totally safe and then a random move goes off or someone turns a move towards where your healer WAS and *BAM* you're dead again. You can't always see where you're gonna go when you get Raised/Resurrected either. You really expect everyone using DF to be using a voice chat service or even trying to type while they're probably running all over the place trying to avoid stuff themselves?
    (0)

  10. #30
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    This is something that should change but won't and people will white knight it because they're super elite players that never die.
    (4)

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