Quote Originally Posted by Yucie View Post
The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.

The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
Learn to accept raise at the appropriate time.