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  1. #1
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.

    The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
    (37)

  2. #2
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yucie View Post
    The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.

    The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
    Learn to accept raise at the appropriate time.
    (4)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by ilJumperMT View Post
    Learn to accept raise at the appropriate time.
    And if you have no idea where the WHM was when they cast raise on you? Especially in 8 man runs. Expecially when people need to keep moving to not get hit by 'circle' attacks.

    Oh. Lets not forget something like Longstop boss. You get a raise and when things are ok, you hit the accept button, dragon barfs on raise spot. Being unable to move you start taking damage you can not avoid.
    (5)
    Last edited by necrosis; 09-25-2013 at 02:58 AM.

  4. #4
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by necrosis View Post
    And if you have no idea where the WHM was when they cast raise on you? Especially in 8 man runs. Expecially when people need to keep moving to not get hit by 'circle' attacks.
    I have idea when Titan will use stomps or puddles for example, so I wait for safe time to raise no matter the place the WHM was when he raised me
    (1)

  5. #5
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by ilJumperMT View Post
    I have idea when Titan will use stomps or puddles for example, so I wait for safe time to raise no matter the place the WHM was when he raised me
    Being able to work around it is irrelevant to the conversation of whether or not it should be the way it is. I can raise up during Titan and survive also (as BLM no less, which has crazy low HP/defense compared to most everyone else). I can work around when Demon Wall bugs out and Repels late because you pushed its HP down too fast if I know it's bugged out, but does that mean it should bug out? Bottom line, it's pretty annoying to be locked and totally vulnerable, with no way to move, get heals, or anything. Regardless of whether or not you can choose when to Raise safely.

    If you want to call it a feature, because you think that added difficulty needs to be there, go for it, but don't use "it doesn't stop you from playing the game" as a way to legitimize it. You could also work around it by not dying. Crazy, right?
    (7)

  6. #6
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Hiruke View Post
    Being able to work around it is irrelevant to the conversation of whether or not it should be the way it is. I can raise up during Titan and survive also (as BLM no less, which has crazy low HP/defense compared to most everyone else).

    If you want to call it a feature, because you think that added difficulty needs to be there, go for it, but don't use "it doesn't stop you from playing the game" as a way to legitimize it. You could also work around it by not dying. Crazy, right?
    You have to work around it because it's a penalty, the penalty for dying in a fight and being revived is that it's not so easy to get back into the fight. This is by design.

    Given how easy it is to press swiftcast and raise there has to be drawbacks.
    (0)

  7. #7
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valsh View Post
    You have to work around it because it's a penalty, the penalty for dying in a fight and being revived is that it's not so easy to get back into the fight. This is by design.

    Given how easy it is to press swiftcast and raise there has to be drawbacks.
    ^^ This. Doesnt matter if you dont know where the healer is. Your healer should be telling you when to get up..
    (0)

  8. #8
    Player
    Inq's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Striopach A'aingidh
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Learn to accept raise at the appropriate time.
    Which add on are you using that gives you an "Accept Raise" option during a LB3? That's when I see most insta-deaths occur anyway.
    (1)

  9. #9
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Inq View Post
    Which add on are you using that gives you an "Accept Raise" option during a LB3? That's when I see most insta-deaths occur anyway.
    If that is the case on LB3 raises, healer didn't use it at a good time then.

    I have not had any issues with being raised mid combat yet, though that is not too hard to do if pay attention and know the safe times to revive.

    People often say that the solution for positioning lag for aoe avoidance is to learn the patterns and move in advance. Same solution applies to when to raise. The positioning lag needs fixing before they tweak raise. As most times if raise up in an aoe going to die again anyways unless the aoe goes off during the the start of the animation anyway if there was an invincibility window.
    (0)