If OP thinks this is bad, every single spell/ability used to put you in animation lock in 1.0. Can you imagine doing the hardest fights when this happened? It was a nightmare. You needed to plan everything ahead of time, especially as a healer.

What I dislike most about the 'animation lock' of being raised is that if I target someone after they have been raised and cure them, it won't go on them right away. It will instead cure me. There are a good few seconds where the newly-raised person is vulnerable to taking damage but unable to take heals. This is silly to me.

Yes -- there should be a penalty to dying... and there is (weakness). In some fights, dying makes it nearly impossible to raise again anyway... but please, please, please make us capable of curing someone the second they can take damage.