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  1. #1
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77

    Raise Animation Lock

    Does anyone else feel that the animation lock after being raised is a little severe?

    I mean after your body floats and stands, its like 1.5 seconds of not being able to move.

    Am I the only one who thinks its a little too punishing?
    (36)

  2. #2
    Player
    MitArgento's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Arad Iori
    World
    Behemoth
    Main Class
    Archer Lv 50
    Punishment for dying

    =D
    (11)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    This to me is actually a big hindrance to the fight itself. I find no form of challenge finding the right time to raise based off animation lock. Especially in primal fights where most of the time you don't even know where the WHM came from when they raised you, most likely taking damage and going right back down. This is also an issue when using LB3. This is suppose to be the life saver of the party and almost every time I see half the raised people go right back down. Most MMO's I have played, after you have raise cast on you, you go through no locks and already up and able to run again.

    I am completely fine with risks of getting up, but at least let me have control of the situation and not keep me in a lock where I am helpless. Or at least let us be invulnerable until we do actually have control of our character. I feel something like this is a major oversight, or maybe it is working as intended by them, who knows. All I know is, that I don't believe it adds any form of gameplay challenge beyond pure frustration.
    (15)

  4. #4
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.

    The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
    (37)

  5. #5
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yucie View Post
    The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.

    The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
    Learn to accept raise at the appropriate time.
    (4)

  6. #6
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    With random AoE and weakness effect, should be bubbled for like 5 sec...Can't take damage and can't deal damage. This should cover animation time and hopefully enough time to be healed to full or out of the AoE. It's frustrating enough casting raise with random AoE's let alone being raised and seeing a read line or circle apear beneath you Kinda feel like Icarus getting to close to the sun.

    If a person dies after raise it shouldn't be cause they are locked in an animation.
    (0)

  7. #7
    Player
    Varok899's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Varok Kreldan
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Raise.

    Can't be healed.

    Can't move.

    Can be killed.

    Hmmm...
    (14)

  8. #8
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    I kind of find it annoying that I can't target the person being raised with heals for a full 3 seconds after the animation finishes. Trying to spam cure to top them up only results in curing myself...

  9. #9
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I don't care so much about the animation lock. Requires people to stop and think for a moment to decide, "Hmm, should I res right into Weight of the Land?"

    The bigger issue is how you can't heal people for about 7-8 seconds after they accept the raise. Any heals you cast at them just affect yourself instead. There's also no visual indication of this (since it persists a few seconds after the "stand up" animation has finished) so you just have to guess and hope for the best.

    As a result of this, people who've been raised have to sit at ~300hp for 8 seconds before they can be brought back up to a safe level (unless I spam Succor, but that's hardly efficient...). It's way more of an issue than the animation lock. I'd be fine with one or the other, but having both of these is just extremely annoying and makes battle ressing a huge pain.
    (5)

  10. #10
    Player
    Nevik's Avatar
    Join Date
    May 2011
    Posts
    137
    Character
    O'nali Nevik
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MitArgento View Post
    Punishment for dying

    =D
    hahaha.. that's a good one, but yeah... it sux... sure the animation looks sexy and all, but please give the player the option to break it if they want to ...
    (0)

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