Does anyone else feel that the animation lock after being raised is a little severe?
I mean after your body floats and stands, its like 1.5 seconds of not being able to move.
Am I the only one who thinks its a little too punishing?
Does anyone else feel that the animation lock after being raised is a little severe?
I mean after your body floats and stands, its like 1.5 seconds of not being able to move.
Am I the only one who thinks its a little too punishing?
Punishment for dying
=D
This to me is actually a big hindrance to the fight itself. I find no form of challenge finding the right time to raise based off animation lock. Especially in primal fights where most of the time you don't even know where the WHM came from when they raised you, most likely taking damage and going right back down. This is also an issue when using LB3. This is suppose to be the life saver of the party and almost every time I see half the raised people go right back down. Most MMO's I have played, after you have raise cast on you, you go through no locks and already up and able to run again.
I am completely fine with risks of getting up, but at least let me have control of the situation and not keep me in a lock where I am helpless. Or at least let us be invulnerable until we do actually have control of our character. I feel something like this is a major oversight, or maybe it is working as intended by them, who knows. All I know is, that I don't believe it adds any form of gameplay challenge beyond pure frustration.
The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.
The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
Learn to accept raise at the appropriate time.The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.
The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
With random AoE and weakness effect, should be bubbled for like 5 sec...Can't take damage and can't deal damage. This should cover animation time and hopefully enough time to be healed to full or out of the AoE. It's frustrating enough casting raise with random AoE's let alone being raised and seeing a read line or circle apear beneath you Kinda feel like Icarus getting to close to the sun.
If a person dies after raise it shouldn't be cause they are locked in an animation.
Raise.
Can't be healed.
Can't move.
Can be killed.
Hmmm...
I kind of find it annoying that I can't target the person being raised with heals for a full 3 seconds after the animation finishes. Trying to spam cure to top them up only results in curing myself...
I don't care so much about the animation lock. Requires people to stop and think for a moment to decide, "Hmm, should I res right into Weight of the Land?"
The bigger issue is how you can't heal people for about 7-8 seconds after they accept the raise. Any heals you cast at them just affect yourself instead. There's also no visual indication of this (since it persists a few seconds after the "stand up" animation has finished) so you just have to guess and hope for the best.
As a result of this, people who've been raised have to sit at ~300hp for 8 seconds before they can be brought back up to a safe level (unless I spam Succor, but that's hardly efficient...). It's way more of an issue than the animation lock. I'd be fine with one or the other, but having both of these is just extremely annoying and makes battle ressing a huge pain.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.