Also, (my mind may not work properly) but isn't there a slight loading screen in addition to all this when being raised? Do not approve D:
Also, (my mind may not work properly) but isn't there a slight loading screen in addition to all this when being raised? Do not approve D:

Was in ff11 too... nothing new
Last edited by Alpheus; 09-28-2013 at 10:45 AM. Reason: Adding something substantive!


Well I know there were/are a lot of big AoE moves in FFXI but in most encounters they aren't/weren't a one hit kill. I meant more like FFXI as a whole wasn't designed around these big ol' AoE moves all over the place.
spike flail , and meteor , breaths...claws atacks, and the never old -AGA III-IV that wiped full alliances :P
lol when u get raised in FFXI u are weakened and every aoe is a 1 hit kill. Remember that u have 25% of your max hp until wears off . 1000 hp in weakened is 250hp.
Last edited by Warlyx; 09-28-2013 at 01:19 PM.
Oh.... yea I can see that but they went pretty crazy with it for the last 3 years almost everything worth fighting at one point had a "lolulose card", and in there you didn't even have a chance at dodging mobs home in on you like a heat seeking missle XD
This is something that should change but won't and people will white knight it because they're super elite players that never die.

What really amuses me about the heal-lockout.. is when I raise someone, my Fairy goes spastic trying to cast cure on them.. but has the same problem I do - and ends up healing herself by accident. This is actually kind of bad though more than it is amusing, because she's just wasting time and taking healing priority on a target she can't do anything about, rather than heal someone alive nearby her that could potentially use it.
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