Ever tried to observe party actions during a crowded fate? Here's a suggestion...create the option to <FADE ALL SURROUNDING CHARACTERS> Enemies, PC's and NPC's alike. All except for: Party members and the enemy targeted. Additionally, fade can be adjusted, either totally or partial fading. This also applies to effects from others. That way one can better regulate one's contribution to the battle as is it were one alone...yet still get the feel of a mob fight.