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  1. #11
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    It would be nice to get more dark spells considering we do use dark magic and our powers are connected to the void. I think the dark magic aspect of the class is how we cast our spells. As a thaumaturge we use our inner aetheric energy as a black mage we suck the aether out of the air to cast spells hence why we do more damage. So our magic is not environmentally friendly compared to other classes.
    (0)

  2. #12
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by shinros View Post
    It would be nice to get more dark spells considering we do use dark magic and our powers are connected to the void. I think the dark magic aspect of the class is how we cast our spells. As a thaumaturge we use our inner aetheric energy as a black mage we suck the aether out of the air to cast spells hence why we do more damage. So our magic is not environmentally friendly compared to other classes.
    I could see Time Mage stemming from THM in that case. They could get their gravity/demi/ultima line of spells which are sort of "dark".
    (0)
    Last edited by MartaDemireux; 09-25-2013 at 09:19 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #13
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by MartaDemireux View Post
    I could see Time Mage stemming from THM in that case. They could get their gravity/demi/ultima line of spells which are sort of "dark".
    We can't because lore wise ultima is the ulitmate black magic/dark art spell so it would make no sense for a time mage. Plus I highly doubt we will see a time mage because I recall yoshi does not like the class and he hates the haste spell.

    Plus black mage would most likely kill all life around them to cast ultima considering how much aether you need to use to cast that spell considering the main story.

    I won't say anymore because of main story spoilers.
    (0)

  4. #14
    Player
    Macho's Avatar
    Join Date
    Aug 2013
    Location
    Sac
    Posts
    33
    Character
    Macho Chavo
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Instead of buffing our attacks we could just get a passive that allows a reduced mana by whatever percent so we can cast fire longer...

    To me that always made more sense as you get stronger as a mage you can cast more efficiently.
    (0)

  5. #15
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by shinros View Post
    snip for space
    True I forgot its use in the story. I don't recall saying Yoshi hates TIM though o.O do you know when/where he said it? TIM wouldn't have to learn haste this time around though, they would get 5 abilities, one could make all spells in the next 10 seconds insta-cast on a 420s timer, one could be gravity to add weight to target, one could be gravity, one could be gravity II (aoe version), and one could be a slow that stacks with other forms of slow. It would be a good way to capitalize on THM's sleepga and make TIM a DPS that took THM's crowd control abilities to the next level.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  6. #16
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Yeah sure, and maybe you also wanna be able to cast the LB3 instantly 10 times in a row ?
    (0)

  7. #17
    Player
    Lancil_Ryner's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Lancil Ryner
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Macho View Post
    Instead of buffing our attacks we could just get a passive that allows a reduced mana by whatever percent so we can cast fire longer...

    To me that always made more sense as you get stronger as a mage you can cast more efficiently.
    I've found that casting longer isn't always a buff for Blm. In fact the only time I ever really use convert is right after a flare. I do that so I can keep my astral III and go right into blizzard III. With the way fire III and blizzard III work mp shouldn't be a problem at all. I also find myself using blizzard III before my mp fully drains if thunder is about to wear. Now of course there are exceptions to that, but being able to cast fire for a longer period of time does not matter especially if you're going to ignore thunder.
    (0)

  8. #18
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    It was in a producer letter.

    Q: Will the "haste" spell be implemented? If not, are there effects similar to haste?

    A: As explained earlier, certain abilities/weapon skills activate a haste effect as long as you meet the conditions. Additionally, there is equipment that will decrease the global cooldown. As for Disciples of Magic, thaumaturges have "Swiftcast" which makes the next spell an insta-cast spell, etc.

    I searched on google and people also say he does not like the haste spell all that much either. Plus lets not forget that thaumaturge/black mage learns the slow spell. Its just got a different name. Plus we already have meteor as a LB 3, so time mage in my opinion looks kinda redundant.
    (0)

  9. #19
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by shinros View Post
    It was in a producer letter.

    Q: Will the "haste" spell be implemented? If not, are there effects similar to haste?

    A: As explained earlier, certain abilities/weapon skills activate a haste effect as long as you meet the conditions. Additionally, there is equipment that will decrease the global cooldown. As for Disciples of Magic, thaumaturges have "Swiftcast" which makes the next spell an insta-cast spell, etc.

    I searched on google and people also say he does not like the haste spell all that much either. Plus lets not forget that thaumaturge/black mage learns the slow spell. Its just got a different name. Plus we already have meteor as a LB 3, so time mage in my opinion looks kinda redundant.
    Easy to take Slow away from BLM and replace it with a damaging spell or an ability that increases damage. Also, all caster DPS have meteor. ACN and SMN can use that too so why not TIM as well? I made a thread of some job ideas including my TIM idea if you'd like to see it. If you'd rather discuss it there that's fine, as my TIM talk is deterring this thread from its topic. ><
    (0)
    Last edited by MartaDemireux; 09-26-2013 at 04:09 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #20
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    probably should give Float to Arcanist and make it so BLM and WHM can use it
    (1)

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